I'm pretty sure GPUs tax memory a lot more than the CPU in a graphic intensive game.
In FSB topology you have :
-CPU-FSB-RAM
-GPU-FSB-CPU
-GPU-RAM
With QPI topology you have
-CPU-RAM
-GPU-QPI-CPU
-GPU-QPI-CPU-RAM
Basically FSB has the upper hand in GPU accessing memory while the QPI system is in CPU accessing memory.
Core beating the crap out of K8/10 in games is proof that the FSB isn't really a bottleneck because GPUs care more about accessing memory than flooding the FSB with data ( which btw , I believe isn't exactly large in size , I'd even venture to say that latency is more important )
Disclaimer - All of the above is a guess and should be taken with a spoon of salt.




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