Nice!Post some results as soon as you can, please.
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Nice!Post some results as soon as you can, please.
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Particle's First Rule of Online Technical Discussion:
As a thread about any computer related subject has its length approach infinity, the likelihood and inevitability of a poorly constructed AMD vs. Intel fight also exponentially increases.
Rule 1A:
Likewise, the frequency of a car pseudoanalogy to explain a technical concept increases with thread length. This will make many people chuckle, as computer people are rarely knowledgeable about vehicular mechanics.
Rule 2:
When confronted with a post that is contrary to what a poster likes, believes, or most often wants to be correct, the poster will pick out only minor details that are largely irrelevant in an attempt to shut out the conflicting idea. The core of the post will be left alone since it isn't easy to contradict what the person is actually saying.
Rule 2A:
When a poster cannot properly refute a post they do not like (as described above), the poster will most likely invent fictitious counter-points and/or begin to attack the other's credibility in feeble ways that are dramatic but irrelevant. Do not underestimate this tactic, as in the online world this will sway many observers. Do not forget: Correctness is decided only by what is said last, the most loudly, or with greatest repetition.
Remember: When debating online, everyone else is ALWAYS wrong if they do not agree with you!
well well ?? it's been a hour+![]()
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congrats MM have fun!
Make sure to link us to the thread if you make one about it!!
Now a question to you. Do you think what they did regarding to level the frame rates up to get a standard response time was okay?
Personally for me if the game runs at 60 FPS which means real time I would expect the game to have a standard response time like any other game even in consoles, emulators and so on.
Metroid.
Murray Walker: "And there are flames coming from the back of Prost's McLaren as he enters the Swimming Pool."
James Hunt: "Well, that should put them out then."
I have been mulling in my head what situations could benefit and what could be a liability with SMT for quite awhile.... my real problem understanding is how does the thread scheduler prioritize threads.
Scenario: A two threaded application runs, question: what core is scheduled?
The presentation to the OS of 8 logical cores, 4 physical cores raises a conundrum ... a dual threaded app will best be served by running on two physical cores, does a thread scheduler realize or is it aware of the optimal way to schedule the threads?
One hundred years from now It won't matter
What kind of car I drove What kind of house I lived in
How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
-- from "Within My Power" by Forest Witcraft
Makes sense, if it uses a physical core and a logical core, then the performance is way worse then 2 physical cores? Could that explain some of the "subpar performances" we've seen? Software or windows will have to re-order the physical and logical cores then, IE use all physical cores first, then logical whenever needed.
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If this thing is not killing in games I can see it as Q9550 now and than I'm waiting for the "tick" version of Nahalem, or not...![]()
i9 9900K/1080 Ti
Well, I have only really seen in the data sub-par performance in gaming... in multithreaded code, in general, it is performing well overall.
Nehalem will be a mixed bag ... and it will be interesting to see if what we are seeing is simple immaturity in the BIOS and platform implementations, and other more controlled studies than just leaked asian benchmarks.
One hundred years from now It won't matter
What kind of car I drove What kind of house I lived in
How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
-- from "Within My Power" by Forest Witcraft
...and to find out whether Turbo mode has been active all along or not.If it was,then all the clock for clock comparison tests(even the 4 threads ones) we have seen so far will be meaningless.If it wasn't active,then Nehalem will be a good tick after all.Games are not everything...There are more and more apps being optimized for many-cores designs so the design will be ready to make use of this fact.The only problem that remains is the level of threading software designers will be able to produce.4+ threads will work great in some cases while in others it won't work that well.Boils down to what is easy to thread and what not.
need a few more games testes SMT is used for paralleling threads.
Another good point ... but, if anything, Nehalem is going to highlight very well apps that are well threaded and those that are not.
I am, as many other are, questioning the wisdom for designing in such a lean l2 cache -- I mean 256 K is quite anaemic ...
Frankly, it won't be until we see the launched platforms, people here at XS get their hands on them, and appropriate mix of benches done with the smattering of BIOS configurations to really figure this out.
One hundred years from now It won't matter
What kind of car I drove What kind of house I lived in
How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
-- from "Within My Power" by Forest Witcraft
Just wondering, has anyone compared nehalem to q6600? A lot of people still have them and if the QX9770 is that much better in these tests, I'll stick with cheap stuff for a while.
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