Guys, could we stop the date/which-side-of-the-road arguments and get back to flaming Nahalem's disappointing performance? And how Deneb is looking better and better every day
Guys, could we stop the date/which-side-of-the-road arguments and get back to flaming Nahalem's disappointing performance? And how Deneb is looking better and better every day
I believe Deneb is still in the Hype stage. Deneb is just a paper tiger right now. We do have some numbers on Nehalem (Bloomfield) that are pretty promising though from people that have actually worked with these things. Just a few. Nothing about Deneb is "looking" better, because there is nothing to see there yet.![]()
Last edited by T_Flight; 10-13-2008 at 12:45 PM.
My toys:
Asus Sabertooth X58 | Core i7-950 (D0) | CM Hyper 212+ | G.Skill Sniper LV 12GB DDR3-1600 CL9 | GeForce GTX 670-2048MB | OCZ Agility 4 512GB, WD Raptor 150GB x 3 (RAID0), WD Black 1TB x 2 (RAID0) | XFX 650W CAH9 | Lian-Li PC-9F | Win 7 Pro x86-64
Gigabyte EX58-UD3R | Core i7-920 (D0) | Stock HSF | G.Skill Sniper LV 4GB DDR3-1600 CL9 | Radeon HD 2600 Pro 512MB | WD Caviar 80GB IDE, 4TB x 2 (RAID5) | Corsair TX750 | XClio 188AF | Win 7 Pro x86-64
Dell Dimension 8400 | Pentium 4 530 HT (E0) | Stock HSF | 1.5GB DDR2-400 CL3 | GeForce 8800 GT 256MB | WD Caviar 160GB SATA | Stock PSU | (Broken) Stock Case | Win Vista HP x86
Little Dot DAC_I | Little Dot MK IV | Beyerdynamic DT-880 Premium (600 Ω) | TEAC AG-H300 MkIII | Polk Audio Monitor 5 Series 2's
The only people being disappointed are those that had unrealistic expectations of nehalem in the first place (ie. avg +50% IPC). The same thing goes for those that have unrealistic expectations of deneb (4ghz).
It's one thing to hope for the unlikely to happen. But expecting the unlikely to happen is asking to get slapped in the face by reality.
true, instead of staying on the subject (forefathers of today's americans killing native people) he starts about the English people...
It's a common trick, you use it when you want to justify something but you can't, so you point the finger at someone else who also did some horrible facts.
By you using this, you are getting that feel-good sensation back instead of admitting that what has happened was wrong
I meant in relation to getting a Bloomfield, not the historical side of things.....
None of the people who were responsible for these acts and/or the repercussions are still alive so any ill-feeling has been handed down through the generations to give a....vague, cloudy, ill-aimed reason for dislike.
In my fairly tolerant world, theres no reason for anyone to hate anyone else based on what happened in the past.
example: Im sure there are people who arent massivley keen on Scottish folk for one reason or another based on historical events. What am I gonna do? Was any of it my fault directly? I cant apologise- I dont/cant represent my whole country (theres a scary thought!) so lets just move on. As long as we learn lessons from our past instead of digging it up every now and then to get our collective blood pressures up we'll do alright.
By the same token I dont hate "The English" for Culloden. What English person can I blame now? Who can I punch to make me feel better? No-one.
None of this has anything to do with computers![]()
Triple channel is not working well, give until the launch time and proper reviews. It might be something wrong. Nehalem coupled with triple channel and tighter latencies, games will fly away, also what is the point if the game runs more than 60 FPS? If you play online the servers tend to downgrade the speed to synchronize the players.
Example:
Player 1 = 40 FPS
Player 2 = 27 FPS
Player 3 = 35 FPS
Player 4 = 80 FPS
Player 5 = 60 FPS
The end of this will be each player at 27 FPS. C&C3 works like that, Counter strike no, however a player can not go over 60 FPS.
By the way the gaming test PC Online did was totally worthless.
Metroid.
Er... by that rationale, what is the point in having a computer capable of more than 60fps at said settings..? if gaming is your main concern...?
And you can play more than 60fps, in CS, it depends on the update rate of the server, which is default 60, but many competitive servers up it to 100. When bandwidth isnt a concern. And there are also other advantages to high fps, like in cod4 for example, you can jump farther and higher if your fps is +125. I dont think you can compare RTS to FPS in regards to frames per second mattering, as an RTS is more about strategy, than it is visual acuity and reaction time in the same sense. I think nehalem will help immensely on the hosting side of things with triple channel ^^
" Business is Binary, your either a 1 or a 0, alive or dead." - Gary Winston ^^
Asus rampage III formula,i7 980xm, H70, Silverstone Ft02, Gigabyte Windforce 580 GTX SLI, Corsair AX1200, intel x-25m 160gb, 2 x OCZ vertex 2 180gb, hp zr30w, 12gb corsair vengeance
Rig 2
i7 980x ,h70, Antec Lanboy Air, Samsung md230x3 ,Saphhire 6970 Xfired, Antec ax1200w, x-25m 160gb, 2 x OCZ vertex 2 180gb,12gb Corsair Vengence MSI Big Bang Xpower
Please don't tell me you were serious.
OMGNEHALEM POOOOWAH! =! 3x Cinebench increase. :x
----------
As for the review like Deneb, I'll wait. Nehalem's tightened integer operations should help it a little, but I'm not extremely sure how the 25% higher latency on L1 and the slower L3 reacts in comparison to Penryn.
Guys, at least be grateful that you can use your existing RAM without big hits (at stock, undervolted tho)
Err, 3DM Vantage CPU score's that high because of the mass amount of (rather crappy) x87 operations in PhysX. They tend to scale VERY, VERY well with SMT based on the raw fact that x87 is almost unused.
Switched to a proper SSE optimized engine like Havok in the benchmark, and the gains will again go back to normal 20/30%s or even lower.
One hundred years from now It won't matter
What kind of car I drove What kind of house I lived in
How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
-- from "Within My Power" by Forest Witcraft
First FPS = frames per second which determines how many frames per second the game will run, if the game was designed to run at 30 FPS like C&C3, in this case 30 FPS = 1 second cause the game was designed to run twice slower, the game time is counted as 30x60 = 1800 frames per minute. Real time would be 3600 frames per second, but the refresh rate still being 60 frames per second which means each frame will be illuminated twice more times before the next frame is projected.
You can have a fast computer which render most of your games more than 60 FPS no problems about that, you can play normal missions and much more using if you want 200 FPS the only thing that will happen is your units and the enemy will become faster. That is good if you want to train your reflex and timing management, the problem is your eyes you will not see 1/3 of the frames. 60 FPS is the default for games as it means real time which means that your eyes will likely see almost all the frames, up to 70 FPS still fine.
Yes and no. The server limits you at 60 FPS in-game cause would make it unfair and advantageous for some users, like you said some servers that competes do it, no problem about that but before that they tell the users about it, however championships are locked at 60 FPS and twice illuminated by CRT monitors at 120Hz.
Latency or ping is not a big issue because many users who have a terrible ping or transfer low refresh rates are actually hard to hit as you see them at a place and after 1 second one square ahead which means these users have lower FPS rate than the required or internet issues that results the refresh rate issues. It is hard but this is actually hard for some people to understand it.
Yes but what is the point if you can not see 1/2 of the game? Like I said for training purposes it might be ok.
Every game uses FPS, being strategy or first player shooter games and many of them are limited if that is the case.
The truth is even if your monitor supported refresh rates up to 120 that would still be difficult for your eyes to see all the frames if the game also runs at 120 FPS, instead the good thing would be the game running at 60 FPS and the refresh rate at 120 then for your eyes would be very good.
Have you ever tried to make an animation and set it to run at 60 frames per second, movies still at 24 per second to 30 per second like C&C3 the frames are twice illuminated before the next one is called.
All of this results in just one thing, gaming up to 70 FPS still fine more than 70 FPS is pointless.
Yes Nehalem will help the bottlenecks once used with the graphics card just how much is unsure at this moment.
Metroid.
WTF Dave
where are the results
it's almost 15th in Sydney![]()
I m afraid you are perpetuating the myth humans can only percieve a fixed FPS rate....![]()
source If you want to search visual acuity in the journal of neuroscience im sure you will more research verifying this.The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
As for having higher frames be relevant. Each frame, for CS as an example, is an index where the game can take input from the mouse / keyboard, and logs your models xyz co-ord, and sends that info to the server which compares it to the other data from other users, and then applies lag correction based on the time stamp of the data and what it correlates too.. in a rough form.
Simply put, the more frames you index, the better chance the data you send to the server registers as data before the other player shot. Some players use the lag correction aspects to their advantage by skewing their settings, but all things being equal, it is better to have more time indexes to send.... its simple sampling, you have a higher sampling rate of data then your oppenent, your data based on Did A shoot first, chances are it will be a more accurate experience, as we are not robots, we do things like PREFIRE etc, based on what we think will happen, and higher sampling makes all of this more effective.
" Business is Binary, your either a 1 or a 0, alive or dead." - Gary Winston ^^
Asus rampage III formula,i7 980xm, H70, Silverstone Ft02, Gigabyte Windforce 580 GTX SLI, Corsair AX1200, intel x-25m 160gb, 2 x OCZ vertex 2 180gb, hp zr30w, 12gb corsair vengeance
Rig 2
i7 980x ,h70, Antec Lanboy Air, Samsung md230x3 ,Saphhire 6970 Xfired, Antec ax1200w, x-25m 160gb, 2 x OCZ vertex 2 180gb,12gb Corsair Vengence MSI Big Bang Xpower
I've said 125 not 100 and if you're using V-sync in a competitive multiplayer fps I don't know what to say man...
As Villain explained it's not all about how many frames you see but rather how the game behaves. It's about input as much as it is about output. In COD4 you can move better and much more precise at higher fps. Also I simply cannot understand how someone could play CS1.6 at 60fps.
I will tell you this: when I first played COD4 I had two favorite maps. In those two maps I always placed first. Then I started thinking about tweaking COD4 so I activated the ingame fps counter and let it on for a few days. My game was running somewhere around 60-80 fps. Only in those two exact maps it was running above 100 fps.
Now you people tell me that fps count doesn't matter in COD4. WHY should I believe you over my own experience???
Adobe is working on Flash Player support for 64-bit platforms as part of our ongoing commitment to the cross-platform compatibility of Flash Player. We expect to provide native support for 64-bit platforms in an upcoming release of Flash Player following the release of Flash Player 10.1.
Murray Walker: "And there are flames coming from the back of Prost's McLaren as he enters the Swimming Pool."
James Hunt: "Well, that should put them out then."
Adobe is working on Flash Player support for 64-bit platforms as part of our ongoing commitment to the cross-platform compatibility of Flash Player. We expect to provide native support for 64-bit platforms in an upcoming release of Flash Player following the release of Flash Player 10.1.
Bookmarks