What I think happened here is that in stead of just changing resolution and GPU related load settings, he simply used presets to change between high settings and low settings.
Games for the past 1 or 2 generations give options for physics, particle debris, and smoke/shadows ... these are usually CPU duties.
I can run an experiment to verify. But those bombing runs, in low settings, do not throw up debris ... at high settings it is covered with debris.







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