I have done the CoH test again recording the utilization with everest.
Phenom 2.5 GHz / ATI 1950Pro / 2 Gigabyte Ram @ 1000 MHz
So resolution changes about nothing in terms of CPU utilization at least for CoHOF. I think the small differences are within measurement tolerances. I will try Call of Duty next.
Call of Duty 4
I have choosen the Mission where are you heading to the ship in the ocean b/c its very script based.
Call of Duty acts like Jack says, cpu utilization decreases while resolution goes up. There is something odd, during the intro sequence to the mission at 640*480 there is almost no utilization (7%) if you turn to 1280*1024 this suddenly turns to about 25 % i re run this test a couple of times giving me exact the same results in every run.
World in Conflict Next
World in Conflict
This is quite interesting, during the atomic bomb attack and the bomber raid the CPU Utilization is increasing .
Edit:
Just played around a bit with WiC comparing "very high" settings with 1280*1024 and 800*600
Well, its hard to draw an exact conclusion. During the bomber incoming i gained the most fps in 800*600 in comparision to 1280*1024, so in this particular case, Jack is right. But when the real action starts (atomic bomb & bombing raid) somehow the utilization increases so there has to be more calculation or whatever. I gotta think about this "issue". So far good night![]()








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