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Thread: Intel Q9450 vs Phenom 9850 - ATI HD3870 X2

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  1. #11
    Xtreme Mentor
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    Quote Originally Posted by gosh View Post
    Now you are talking!

    some tiny notes...
    How the system design works depends on the application. You can’t say that one big cache has that hit rate and another cache has another. The hit rate depends on the application. Small caches have rather large hit rates. I think that you will see very high hit rates even for tiny caches in most applications. But the performance penalty going to memory is very big for some system design so they are using VERY large caches
    Running more applications will degrade advantages for caches pretty fast. Of course you will always ses much speed improvements having caches even if the number of threads is huge.
    The exception from this is applications that isn’t using that much memory and have controlled tasks. Applications heavy on calculations etc
    Depends if the threads are active. Windows at any given time can have up to 30-70 processing running in the background. There are always finite resources available to the processor. Even AMD can saturate their BW (and they do with their current quads and HT3.0) they simply saturate at a higher point to yield higher performance. But yes the miss rate is app dependent, I link a reference below.

    However, this is not the case in desktop and certainly not in gaming. The data on that is clear. The BW advantage AMD holds is only good when the application at hand demands it. Otherwise, a fast large cache is sufficient to negate the delta in BW between the two processors.

    Again, this is very clear in the data.
    laughingly, someone has compared the relative hit rates between an older K8 an C2D and wrote a disseration on it:
    http://etd.lsu.edu/docs/available/et...ash_thesis.pdf
    This guy got a masters degree for benchmarking a Core 2 Duo


    Back to the point at hand, ironically, there has been only one case on today's contemporary gaming scene that demonstrates a condition where the intercommunication limitation is clearly demonstrated: http://www.anandtech.com/video/showdoc.aspx?i=3372&p=9 and it occurs at 2560x1600 max AA for GRID. Unfortunately, this is not the condition that your link provides.


    So, gosh, why don't you list out for a high resolution gaming system, where all the potential bottlenecks may occur?
    Last edited by JumpingJack; 08-13-2008 at 05:49 PM.
    One hundred years from now It won't matter
    What kind of car I drove What kind of house I lived in
    How much money I had in the bank Nor what my cloths looked like.... But The world may be a little better Because, I was important In the life of a child.
    -- from "Within My Power" by Forest Witcraft

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