
Originally Posted by
SEA
It is clear with different frame times.
The only thing nobody explains - why would the frames be so different all the time in the middle of game? I would understand they differ at the moments of begining of changes of picture like new big object appears on the screen. But! next frame would still have it! If you say that object changed position/size and next frame would require more processing? -Ok. But it supposes to remain on next frame(s)! So time difference should spread over all consequent frames pretty evenly...
So it should not stutter?!
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