Quote Originally Posted by JumpingJack View Post
Actually -- this is not quite true.... it is harder to find bench software that is 'common' that is not multithreaded.

Compression/decompression - winrar multithreaded.
Audio encoding - ripping .. iTunes, multithreaded ... LameMP3 multithreaded.
Not true! Only multithreaded Lame was “Intel’s edition” 3.97a, real distribution wasn’t MThreaded ‘cos testing showed that MThreaded version produced lower quality of sound (everything is elaborated on LAME community forums)… iThunes is nowhere threaded!
Video encoding - almost all multithreaded, sony vegas multithreaded, Pinnacle Studio multithreaded
Video editing - paint.net (open) multithreaded, any adobe software multithreaded
Photoshop is partially MThreaded… some filters, and some picture manipulation functions do use MThreading, but it’s not in big extent… unfortunately.
Games: Any recently released game, UT3 multithreaded, Crysis multithreaded, Lost Planet multithreaded, World in Conflect multithreaded.
In Lost Planet, only some levels are MThreaded (Cave), WiC can’t see beyond 2 cores, so as Crysis who’s struggling to use second core more effectively. UT3 has the best MT optimization and will use a mush cores you can throw, but scaling beyond three cores is dropping rapidly. Not to mention 3DMArk who’s only using singlethread for graphic test!
Though not all SW has become multithreaded... superPi is still single threaded
who cares about superpi?