Quote Originally Posted by roadie View Post
Don't the shaders do AA? Therefore, the more shaders the better!

I'm not a huge fan of the poor AA performance on my 3870.
Turn off AF, you should see a nice boost. I believe its been agreed on that AA wasn't the big issue, AF was due to the very small texture power

Quote Originally Posted by LordEC911 View Post
Ok... so I am confused by your post...

First you say that ATi needs an independent shader domain.
The you proceed to talk about how "inefficient" ATi's shaders are by comparing across a different architecture?

My main question is why does everyone think they need to implement an independent shader domain when R600/RV670 has shown that the "bottleneck" is elsewhere. An independent shader domain would not only hinder the architecture IMO, implementing it now would basically null the point of RV770.
Why would it reduce performance? I mean look at how well the 96gt performs, and it only has 64 shaders. I pretty sure unless games are coded to make use of all those shaders, no matter how good the drivers are we probably won't see as much as a boost as we'd like.


Quote Originally Posted by Calmatory View Post
Are they hiding something (bad) like with R600?

Another flop?
Nah I highly doubt it, more likely than not gddr5 is the reason for the delay, besides fuad has posted I believe 3 times now that the rv770 will see the return of the r600's ringbus so that means there's a possibility of a gddr3 4870 with a 512 bit memoy bus. I generally don't trust the really shaky things fuad says, but when he posts the samething multiple times it generally turns out to be right