Quote Originally Posted by AliG View Post
hmm, I wonder what ati will be doing about the shader clock issue the r600. To be honest I'd rather see the old 320 shaders with something like a 1:2 alu:text ratio and the shaders running at least 2x core speed rather than 480 shaders. Of course many can argue that's copying g80's design, and of course it is, you implement what works into your own design, why else did intel bring 64 bit computing to their cpus?


That, and don't forget, no matter how shaders the rv770 has, unless if the game can make use of them, they're just about useless, the 9600gt proved this by being very competitive with the 3870 with only 1/5th the shaders
Ok... so I am confused by your post...

First you say that ATi needs an independent shader domain.
The you proceed to talk about how "inefficient" ATi's shaders are by comparing across a different architecture?

My main question is why does everyone think they need to implement an independent shader domain when R600/RV670 has shown that the "bottleneck" is elsewhere. An independent shader domain would not only hinder the architecture IMO, implementing it now would basically null the point of RV770.