Why does the 9800GTX beat the 8800GTX clock for clock, when the 8800GTX has 24 ROPs?
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Why does the 9800GTX beat the 8800GTX clock for clock, when the 8800GTX has 24 ROPs?
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the 9800 is nothing more than an 8800GTS G92 overclocked, nVidia should have named the G92's as 9 series, they messed up naming then 8800GTS again..........
The 9800GTX's have a new PCB, so nVidia decided to release them as a new series.![]()
I agree. The 8800GT should have been named as 9700GTS, the 8800GTS (g92) should have been skipped, the 9800GTX should have been named as 9800GTS, the 9800GTX should have been released with gDDR4 @2.4GHz and core @700MHz/shader @1800MHz.nVidia should have named the G92's as 9 series, they messed up naming then 8800GTS again..........
Last edited by mascaras; 03-26-2008 at 09:05 AM.
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Desktop and Gaming PC
CPU: AMD Phenom II 940 - TESTING
Motherboard: ASUS M3A79-T Deluxe - BIOS0703
RAM: Transcend aXeRam 2x2GB 5-5-5-15
GPU: HD4870 512MB
Case: Coolermaster HAF
PSU: Enermax Revolution85+ 1050W
Storage: 2x250GB Seagate SATA2 Raid0 + Samsung Spinpoint 1TB
Cooling: Custom Water with Triple Radi for CPU+Mainboard
Here's a datapoint from my rig:
3 GHz Q6600
8800GTS G92 GPU: 760 MHz Memory: 972 MHz Shader: 1900 MHz
XP 3DMark06 1280x1024: 14,400
http://service.futuremark.com/compare?3dm06=5934528
Tweaktown measured
3 GHz Q6600
9800GTX GPU: 675 MHz Memory: 1100 MHz Shader:1688 MHz
XP 3DMark06 1280x1024: 14,927
http://www.tweaktown.com/articles/13..._xp/index.html
It is obvious that the RAM is becoming a bottleneck for the 8800GTS 512, so the high shader and core clocks can't make it up for the lack of bandwidth.
I managed to squeeze 17645 3D Marks out of a Q6600 @4.1GHz and a 8800GTS 512 GPU: 820MHz Memory: 1100MHz Shader: 2000MHz:
http://service.futuremark.com/result...&resultType=14
Last edited by gOJDO; 03-26-2008 at 04:13 PM.
8800GTS 512 MB vs. 9800GTX
i7 920, Zalman CNPS10X Flex, DFI LP DK X58, 3x1024 Corsair 1333 MHz, EVGA GTX460 FTW 1024MB, Hitachi 40/120/320/500 GB, Recom PWS-EVO-BW, Sirtec 500W old style, HP P275 21"
^ deliberately botlnekked by 2.7G cpu.
???but the 8800 GT OC hits nearly the same score like the GX2. Something must be wrong there.
http://www.tweaktown.com/articles/13..._xp/index.html
126fps 9800gtx vs 58 fps 8800gt oc in UT3. @ 1920x1200 all settings maxed, according to the article.
notable absence of 8800gts512 in article comparisons![]()
Last edited by adamsleath; 03-26-2008 at 04:53 PM.
i7 3610QM 1.2-3.2GHz
adamsleath E6750@3600 MHz, 450x8 with C1E enable
Nicksterr printscreen, 9800GTX=8800GTS 512 MB with idem clocks.
i7 920, Zalman CNPS10X Flex, DFI LP DK X58, 3x1024 Corsair 1333 MHz, EVGA GTX460 FTW 1024MB, Hitachi 40/120/320/500 GB, Recom PWS-EVO-BW, Sirtec 500W old style, HP P275 21"
Thanks dsaraolu, finally a direct comparison. 9800GTX = 8800GTS + more o/c headroom + 9 series HD features.
x6.wickeD
It's strange that Tweaktown has deleted their article about 9800 GTX.
Desktop and Gaming PC
CPU: AMD Phenom II 940 - TESTING
Motherboard: ASUS M3A79-T Deluxe - BIOS0703
RAM: Transcend aXeRam 2x2GB 5-5-5-15
GPU: HD4870 512MB
Case: Coolermaster HAF
PSU: Enermax Revolution85+ 1050W
Storage: 2x250GB Seagate SATA2 Raid0 + Samsung Spinpoint 1TB
Cooling: Custom Water with Triple Radi for CPU+Mainboard
Dsaraolu, thank you very much for these results.
I am hesitating between a 8800 GTX and a 9800 GTX and what I find strange is the weak gain when the 9800 GTX is overclocked : according to your results, the GPU is 7 % increased, RAM 16 % and shader 7 %.
And in 3D Mark 06, the gains are far weaker :
GT1 : + 2.2 %
GT2 : + 5 %
HDR1 : + 9%
HDR2 : + 6%
It looks like the 9800 GTX architecture is not well-balanced, something prevents it from showing gains roughly proportional to the clocks increases.
For example, my 2900 Pro 1 GB sees roughly proportinal gains when overclocked from 600 to 900 Mhz (GPU) and 925 to 1240 Mhz (RAM) :
GT1 : + 42 %
GT2 : + 44.9 %
HDR1 : + 43.2 %
HDR2 : + 45%
The CPU is a E6850@4140 Mhz. I don't want to show that the 2900 architecture is better than the 9800 one.
Would it be possible for a 8800 GTX owner to show 3DMark06 results at different GPU and RAM frequencies, wituout changing the CPU clock. I would like to check if the results are roughly proportional to the clocks increases. In this case, the weak 9800 GTX memory bandwidth would be the bottleneck in 3DMark06.
Which would mean that the 8800 GTX would be a better purchase today than the 9800 GTX.
Thanks.
Intel 9900K @ 4800 Mhz
Gigabyte Z390 Aorus Pro bios F9
4x8 GB Gskill TridentZ 4000 18-19-19-39 @ 3866 Mhz
ASUS RTX 2080 TI
ASUS Xonar Essence STX
Intel Optane 900p 480 GB
Crucial MX300 2TB
Crucial MX500 2TB
Corsair AX 1500i
Windows 10 x64
Custom case and watercooling
Last edited by dsaraolu; 03-27-2008 at 03:03 AM.
i7 920, Zalman CNPS10X Flex, DFI LP DK X58, 3x1024 Corsair 1333 MHz, EVGA GTX460 FTW 1024MB, Hitachi 40/120/320/500 GB, Recom PWS-EVO-BW, Sirtec 500W old style, HP P275 21"
Yes, you are right but I am right too : I compared 3 D Mark06 posted just above :
14960 with 830/2075/1250 Mhz and 14365 with 775/19385/1075 Mhz.
Whatever the frequencies you choose - 775/19385/1075 Mhz or default clocks - the result is the same : the 3DMark06 gains are far weaker than the freqeuncies increases.
Intel 9900K @ 4800 Mhz
Gigabyte Z390 Aorus Pro bios F9
4x8 GB Gskill TridentZ 4000 18-19-19-39 @ 3866 Mhz
ASUS RTX 2080 TI
ASUS Xonar Essence STX
Intel Optane 900p 480 GB
Crucial MX300 2TB
Crucial MX500 2TB
Corsair AX 1500i
Windows 10 x64
Custom case and watercooling
Why are sites still using the canned benchmark for Crysis where the resolution on ATI cards is limited to below 1920x1200? With the Crysis benchmarking tool all you have to do is record a custom timedemo, select the proper resolution and voila...a real comparison of how an ATI card does against the Nvidia cards in Crysis high res.
If he used a q6600 anything over 3ghz and that score is in the 16's... That's pretty dag on good.
CPU - Q6600 "G0" @ 2.8
MB - ASUS P5N32-E SLI
GPU - BFG 8800GT OC2 @ 740/951
RAM - 2GB Crucial Ballistix 800
PSU - OCZ GameXStream 700W PS
Case - Coolermaster RC690
Fans - 5 x 120mm Coolermaster Case fans
CPU Cooling - Zalman 9500 HSF
HDD - WD 160GB System/WD 250GB Storage
Media - LG SATA 16x DVD-RW
Monitoring - NZXT Controller Panel
OS - Vista Ultimate 64
3DMark06 - 13,425
I just got my GTS 512 in today and I'm currently running 800 on the core, 1100 on the memory and 1998 on the shaders, and that's 100% stable no artifacts. Honestly, I'm not seeing any reason for the GTX if the GTS 512 has the same GPU headroom for $100 less. The memory will have more headroom, but that's about it (which is admittedly handy with the 256-bit interface). Sadly, my 3GHz Opteron 165 with 2x1GB DDR500 is my main bottleneck.I'm more concerned about 45nm Intel than I am the '9800'GTX.
one of the things I believe, when you crank the AA and AF, and make that memory bus really count, your going to see the G80 based 8800s outperform the 9800s consistently. 1 year late doesn't help.
pisses me right the Foff.
You guys reckon it's worth it going from geforce 8800gts 640mb to geforce 9800gtx?? Consider I play at 1680x1050.
Main rig:
Antec p160w
core2duo e6400 @ 2.8ghz
asus p5n32 e sli bios 0802
2x1gig ddr 2 800 mhz team extreem
xfx 8800 gts 640mb
logitech oem keyboard
logitech mx310 mouse
logitech rumble pad 2
Samsung syncmaster 753s ( upgrading to 226bw)
windows vista home premium 32 bit
aopen 700 watt
Zalman 9500at cpu cooler
Only if you really want Crysis to be as good as possible. 8800GT and GTS G92 can handle any game at 1680x1050 full settings except Crysis. Personally, I have Crysis all Very High DX10 and I can still play it, looks great, a little choppy but liveable. Save 120-150 and get a G92 instead of G94.
CPU - Q6600 "G0" @ 2.8
MB - ASUS P5N32-E SLI
GPU - BFG 8800GT OC2 @ 740/951
RAM - 2GB Crucial Ballistix 800
PSU - OCZ GameXStream 700W PS
Case - Coolermaster RC690
Fans - 5 x 120mm Coolermaster Case fans
CPU Cooling - Zalman 9500 HSF
HDD - WD 160GB System/WD 250GB Storage
Media - LG SATA 16x DVD-RW
Monitoring - NZXT Controller Panel
OS - Vista Ultimate 64
3DMark06 - 13,425
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