Well, you could still have all your shader tricks. Some would probably have to be modified - and some will be replaced completely in a raytraced world (for example, HDR/bloom) but yeah.
Actually, the shader bag of tricks keeps growing over the years. I think very soon, you're going to be able to do just about anything with shaders, and not even have to worry about raytracing anymore.
At any rate, raytracing isn't that important. I think fully destructible environments would be more fun.




Reply With Quote

Bookmarks