Quote Originally Posted by RaZz! View Post
and what about postprocessing effects (like blur, hdr, depth of field, etc...) with raytracing? the realtime raytracing scenes etc. that have been shown on the web had the graphics quality from 5 years ago - totally sterile, no effects at all, which makes it look like plastic... i'm wondering if it's even possible to use postprocessing with raytracing?
Well, you could still have all your shader tricks. Some would probably have to be modified - and some will be replaced completely in a raytraced world (for example, HDR/bloom) but yeah.

Actually, the shader bag of tricks keeps growing over the years. I think very soon, you're going to be able to do just about anything with shaders, and not even have to worry about raytracing anymore.

At any rate, raytracing isn't that important. I think fully destructible environments would be more fun.