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Thread: John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more

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  1. #10
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    I see nothing genius about his work, he is just using simple logic to combine the benefits of Ray Tracing with Rasterisation. Use Ray Tracing for foreground effects and then Rasterisation for background effects. I am surprised it took someone so long to come up with that.

    To dismiss physics so easily is his biggest mistake yet. Improved rendering of the same game only improves its looks, the gameplay remains the same.

    Besides that i think he needs to update his ideology, we arent in Quake age anymore.
    Last edited by Syn.; 03-23-2008 at 03:58 AM.
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