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Thread: New Crysis settings unlocked (unbelivable version)

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    I think I saw a guy from youtube play that level.

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    Quote Originally Posted by Lestat View Post
    thats absolutely totally untrue.

    and if you have gamed long enough you would know the difference.

    the human eye can see 60fps and it CAN tell the difference between 30-60fps.

    notice i said the human EYE AND BRAIN CAN differentiate 30 or 60fps.

    this is 100% proven fact.

    the gray area is around 45fps where most people lose the ability to see the difference.

    i can 100% tell 30fps from 45 from 60 fps. there is an absolute visual smoothness to 45 to 60 that is undeniable.

    thats why on lcd monitors since 99.99% of them can not do over 60hz you ENABLE V-Sync and lock the FPS at 60fps. so those other resources can be used for other things. you wont gain alot by doing so but it does help.

    i love hearing people say you cant see over 30fps.. just total garbage spewed out by people who dont have the hardware to experience 60fps gaming and never have, so they have become accusomed to 30fps so they think its the best. its not.

    try a racing game at 30fps then 60 fps and you will see.
    I think I'm going to agree with you!

    Here's that problem I mentioned earlier.

    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

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    @Warboy-Weird I get exact the opposite and that's the way it should logicaly be,higher framerates over 60 = tearing without Vsync for a LCD,lower framerates under 60=no tearing so no need for Vsync.
    It may be a problem with your LCD @ 1080P.....
    I have a Dell 2407 A04 1920x1200 and a 1080P LG 37" but I don't get tearing @ 1080 with the LG as long as I have under 50-60 frames.
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

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    Quote Originally Posted by Warboy View Post
    Yes I know. Thats why when You record a CRT vs a LCD with a Camerea. You can see lines through the CRT, and barely none on the LCD. Because Cameras can't keep up with the high refresh rates that CRT can push out.

    But My main Monitor is the one in my sig, a 42" LCD HDTV.

    The Only time i get tearing is when I use 1080p with super high graphics in crysis, thats why I run 720p with higher settings, and get no tearing. It plays smooth as silk.
    The lines are the difference between Scanned Beam of light scanning horizontally from top to bottom on CR. Active or passive matrix on a LCD has a electic charge doing it instead.

    Here's how it works.
    http://electronics.howstuffworks.com/lcd4.htm
    http://computer.howstuffworks.com/monitor8.htm

    The bar/lines you see when video taping a CRT are the Shutter from your camera stopping them as the lines are drawn. Just think of a Strobe light flashing on a Fan, sort of like stop action.

    A analog Film with only a shutter speed of 24 frames per second can seem smoother than a video game running at 48fps without motion Blur. Something else 3dfx was right about. One frame is blurred into the next frame instead of an abrupt one frame, then the other during a video game. It can't fool the eye as well.

    http://www.pcworld.com/article/id,15...1/article.html

    The resolution of the monitor--which also acts as a gauge for the amount of detail a display offers--comes from the number of pixels and lines. For example, in a CRT monitor with a 1024-by-768 resolution, the beam lights up 1024 pixels as it passes horizontally from left to right. When it reaches the edge of the screen, it stops and moves down to the next line. The beam repeats this process until it has passed over the 768 lines of pixels on the screen. When the beam reaches the bottom, it returns to the top and begins again. A monitor with a 75Hz refresh rate completes this round-trip 75 times per second. If a CRT refreshes too slowly, you'll see a flicker, which is widely believed to lead to eyestrain.
    The bars on the CRT can be harder to see if the refresh rate is increased. Try it if you don't believe me? They're hard to see at 85Hz and almost impossible to see at 100Hz unless you use a new high speed shutter camera.

    Please note that there are no bars on this Photo?
    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

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    Quote Originally Posted by XS2K View Post
    @Warboy-Weird I get exact the opposite and that's the way it should logicaly be,higher framerates over 60 = tearing without Vsync for a LCD,lower framerates under 60=no tearing so no need for Vsync.
    It may be a problem with your LCD @ 1080P.....
    I have a Dell 2407 A04 1920x1200 and a 1080P LG 37" but I don't get tearing @ 1080 with the LG as long as I have under 50-60 frames.
    Well, I can play my 360 at 1080p just fine, and other games on my PC in XP at 1080p just fine.

    Just when i use vista and use 1080p, most of the time I have to enable vsync. But If I don't enable vsync, and just use 720p, the FPS seems better and there is no tearing.

    Quote Originally Posted by Donnie27 View Post
    The lines are the difference between Scanned Beam of light scanning horizontally from top to bottom on CR. Active or passive matrix on a LCD has a electic charge doing it instead.

    Here's how it works.
    http://electronics.howstuffworks.com/lcd4.htm
    http://computer.howstuffworks.com/monitor8.htm

    The bar/lines you see when video taping a CRT are the Shutter from your camera stopping them as the lines are drawn. Just think of a Strobe light flashing on a Fan, sort of like stop action.

    A analog Film with only a shutter speed of 24 frames per second can seem smoother than a video game running at 48fps without motion Blur. Something else 3dfx was right about. One frame is blurred into the next frame instead of an abrupt one frame, then the other during a video game. It can't fool the eye as well.

    http://www.pcworld.com/article/id,15...1/article.html



    The bars on the CRT can be harder to see if the refresh rate is increased. Try it if you don't believe me? They're hard to see at 85Hz and almost impossible to see at 100Hz unless you use a new high speed shutter camera.

    Please note that there are no bars on this Photo?
    That picture looks like it was a digital camera, most modern digital cameras capture at a better rate, Therefore You don't see the bars. I was mainly talking about video recording. Not a Camera.

    The Funny thing is, Most TVs and Movies don't break 60 FPS, Let alone, Even break 30 FPS.

    So i don't think anyone runs around saying "OMG THAT TV PROGRAM (or movie) LAGS"
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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    Quote Originally Posted by Warboy View Post
    So i don't think anyone runs around saying "OMG THAT TV PROGRAM (or movie) LAGS"
    It does, especially in certain scenes when the camera pans...
    Why do you think they are trying to up the refresh of current HDTVs? (not that it really matters since, like you mentioned most movies run much slower than that)

    BTW- Gaming since two... LMAO!

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    Quote Originally Posted by LordEC911 View Post
    It does, especially in certain scenes when the camera pans...
    Why do you think they are trying to up the refresh of current HDTVs? (not that it really matters since, like you mentioned most movies run much slower than that)

    BTW- Gaming since two... LMAO!
    I got my Playstation when I was like 3 or 4.... started PC gaming at 9 when BF1942 came out....
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    pfft I remember having to stick in those old school floppy disks to play this alf game back in the late 80s before NES
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    Quote Originally Posted by LordEC911 View Post
    It does, especially in certain scenes when the camera pans...
    Why do you think they are trying to up the refresh of current HDTVs? (not that it really matters since, like you mentioned most movies run much slower than that)

    BTW- Gaming since two... LMAO!
    ha, your funny
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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    Quote Originally Posted by XS2K View Post
    You can see the diffrence between 30 or 60FPS but when motion blur is enabled the diffrence is reduced...a bit....
    When V-sync is enabled on LCD monitors it doesen't boost the performance (other resources being used for other things) quite the opposite it hampers the performance.
    Frame tearing happens on LCD's not on CRT (that's why you don't have tearing @ 2000FPS in Halo 1 because you use a CRT) and it happens on LCD's when the video card pumps higher framerates than the refresh rate of the LCD (60hz mostly on PC monitors)

    @Lestat

    Here is a quoute from wiki.
    I'm going to call you out on that, I see stuttering while making fast turns @ 60Hz


    you might not be able to tell while going slow, but when you're moving VERY quickly and there is no motion blurring then it's quite evident

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    The theory of threading

    Implementing threading is not an easy thing to do, by any means. The nature of a game is that it really wants to have 100% CPU requirement. As Tom Leonard, Valve's multi-threading guru points out, "If you're not at 100%, you're doing a disservice to the game."

    Now that's something for Crytek to take note of...
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    vavle ftw

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    afaik the human eye can't see more the 75-80fps a second... so not real point of having fps above that right??

    i have play ut4 @ 500fps and cant tell the diff between 80fps and 500fps
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    All i know is that I know when Vsync is on when I play CS within the first 2 seconds. Then I have to quit CT turn off Vsync. Then all is good again at 100fps.

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    Quote Originally Posted by DeltZ View Post
    All i know is that I know when Vsync is on when I play CS within the first 2 seconds. Then I have to quit CT turn off Vsync. Then all is good again at 100fps.
    Thats normal, Vsync limits the FPS to the Monitor Refresh rate to Decrease the chance of tearing, Vsync will not eliminate it tho, From what I've learned so far.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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    Quote Originally Posted by Afterburner View Post
    The theory of threading

    Implementing threading is not an easy thing to do, by any means. The nature of a game is that it really wants to have 100% CPU requirement. As Tom Leonard, Valve's multi-threading guru points out, "If you're not at 100%, you're doing a disservice to the game."

    Now that's something for Crytek to take note of...
    crytek are you hearing this!!
    Quote Originally Posted by skinnee View Post
    No, I think he had a date tonight...

    He and his EK Supreme are out for a night on the town!

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    Quote Originally Posted by Warboy View Post
    If You guys think I don't know what I'm talking about, Pickup FRAPs.

    Look at the default recording settings. 29.9 FPS. These is the avg for most videos. Yes, You can edit the Recording speed, and Please try, Edit it to do 60 FPS, the record, You videos record too fast and don't stay within the right time. So a 2 min video becomes about a 55 sec video.
    Then thats going to be a coding error on the part of fraps or the codec you're using. Heck, it could even be due to the way windows is reading the timing crystal and/or pll on the motherboard.. even bios related in that case.

    Also, Its sorta interesting.

    "and if you have gamed long enough you would know the difference."

    I've gamed since I was 2, The Only difference I see between between 30 and 60 FPS, is 1) When Sprites are normally used, Like Gun Flashes and such.
    The difference being pointed out is that gaming at 30fps may produce peaks of 40-60fps and low-points (large scenes or battles) of 10-15fps. Unplayable. Gaming at 60fps may make the highs a bit less but lows also pick up quite significantly making a playable and enjoyable experience.

    There is a difference between Tearing and Low FPS., Its because Once a game gets 30 FPS Minimal. The "Jitters" will slowly go away over a Small FPS gain. Please You guys remember when FEAR came out right? It was just like crysis on hardware back then too.
    What are "Jitters?" If you are referring to tearing then that is due to the frames being output by the GPU and your monitor's refresh frequency not syncing. It can happen at lower than the monitors refresh rate and higher, and even when vertical syncronization is enabled... just happens less with it enabled.

    Also On Halo 1 for PC, on my CRT Monitor at 1600x1200 i get about 2000-6000 FPS and there is no tearing.
    FRAPS video of this FPS please?

    Now, If You take Crysis and run it at a decent Res, There will not be lag even if your only getting 20 FPS.
    That would be because the game programmers did well on the input side of the game's engine, though at your example of 20fps I can feel lag. Not all games are created equal.

    But If you bump up the res to a high/highest, and get 40 FPS somehow, there will still be lag and/or tearing.
    What? Going from 20fps with no lag then to 40fps with lag? You should pick a different subject, you're not doing well on this one.
    Last edited by STEvil; 12-28-2007 at 05:21 PM.

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    Quote Originally Posted by largon View Post
    Or even 1x 8800Ultra.
    :P
    I dnno actually, i get better fps somewhere than my friend with same computer and he has 1x 8800ultra, but on a 680i Mobo so i dont know :S

    I dont say ATI is uber, i just loved the 300$ price i had to pay for 2x HD3870 Full-R Sapphire cards...

    And versus a 8800ultra.... i think i got more bang for the buck....
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    Quote Originally Posted by xlink View Post
    I'm going to call you out on that, I see stuttering while making fast turns @ 60Hz


    you might not be able to tell while going slow, but when you're moving VERY quickly and there is no motion blurring then it's quite evident
    Sry dunno what is stuttering since english is not my native language (I searched google and it gave me a speech disorder.. )
    Find another word that defines what you are experiencing while making fast turns @ 60Hz refresh rate.
    Last edited by XS2K; 12-28-2007 at 05:33 PM.
    Before you complain about lag, think about Jesus. He lagged three days before respawning.

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    Quote Originally Posted by STEvil View Post
    What are "Jitters?" If you are referring to tearing then that is due to the frames being output by the GPU and your monitor's refresh frequency not syncing. It can happen at lower than the monitors refresh rate and higher, and even when vertical syncronization is enabled... just happens less with it enabled.
    I'm not talking about tearing, i'm talking about lag.

    Quote Originally Posted by STEvil View Post
    FRAPS video of this FPS please?
    You doubt it?

    Quote Originally Posted by STEvil View Post
    That would be because the game programmers did well on the input side of the game's engine, though at your example of 20fps I can feel lag. Not all games are created equal.
    Yes. I know that. I can't feel much lag

    Quote Originally Posted by STEvil View Post
    What? Going from 20fps with no lag then to 40fps with lag? You should pick a different subject, you're not doing well on this one.
    Your clearly not understanding, So Technically your not doing good at these subject.

    When I'm running at 1280x720 with my cfg with 4xAA. It gives me the best visual performance with a rated 17-38 FPS.

    but If I run it at 1920x1080 with my cfg with No AA, It gives me generally poor performance, but I still get the same FPS range as i did with 720 res. And Its Not Tearing, I tested these with Vsync on and off. still get the same problems.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  22. #247
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    Quote Originally Posted by Warboy View Post
    Well, I can play my 360 at 1080p just fine, and other games on my PC in XP at 1080p just fine.

    Just when i use vista and use 1080p, most of the time I have to enable vsync. But If I don't enable vsync, and just use 720p, the FPS seems better and there is no tearing.



    That picture looks like it was a digital camera, most modern digital cameras capture at a better rate, Therefore You don't see the bars. I was mainly talking about video recording. Not a Camera.

    The Funny thing is, Most TVs and Movies don't break 60 FPS, Let alone, Even break 30 FPS.

    So i don't think anyone runs around saying "OMG THAT TV PROGRAM (or movie) LAGS"
    I have a Digital SLR and the shutter was at 1/60 of a second and the monitor's refresh Rate is 85Hz. At 70, you get a lite Bar on the screen.
    I can slow the shutter's speed down and it'd get the same result.

    It does the same thing with my Analog Hi-8 Handi Cam

    Most TV's are still doing the same thing though, 24 Frames per second with only a refresh rate of 60Hz for NTSC and 50Hz for PAL in Germany and etc.. Remember the Pixelation problems the first LCD's had?

    All I'm saying that the Beam of light scanning across the screen can be seen while the whole screen being refreshed can't be as easily seen. You're right about the Frames per second on TV BUT, remember, it is Motion Blurred. 99% of Video Games are NOT. MB is just a Transition from one frame to the next to help fool the brain into thing there is not break between frames. TV's slower 24FPS is constant as well. If an average of 30 and 60 is different, its because 30 FPS average might be something min 10 and maximum 50. Now do you think you couldn't tell the difference between 10 and 50 FPS?

    I'm 50. I remember when the big deal was going from 280 lines the an Hi-Def of 400 to 440 lines LOL! That's 440I not the better 440P.
    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

  23. #248
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    Quote Originally Posted by Warboy View Post
    I'm not talking about tearing, i'm talking about lag.



    You doubt it?



    Yes. I know that. I can't feel much lag



    Your clearly not understanding, So Technically your not doing good at these subject.

    When I'm running at 1280x720 with my cfg with 4xAA. It gives me the best visual performance with a rated 17-38 FPS.

    but If I run it at 1920x1080 with my cfg with No AA, It gives me generally poor performance, but I still get the same FPS range as i did with 720 res. And Its Not Tearing, I tested these with Vsync on and off. still get the same problems.
    I should have read this before I made the other post to you. Mine is at 1600 X 1050 and the custom setting the Better Graphics Hack at default. It slows to a Stop when the screen's scene changes but then speeds up a nice Frame rate, Dang I much benchmark it.
    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

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    Quote Originally Posted by aiaN View Post
    I dnno actually, i get better fps somewhere than my friend with same computer and he has 1x 8800ultra, but on a 680i Mobo so i dont know :S

    I dont say ATI is uber, i just loved the 300$ price i had to pay for 2x HD3870 Full-R Sapphire cards...

    And versus a 8800ultra.... i think i got more bang for the buck....
    What are his other specs, bottlenecking could be occuring on your friends system. an unbalanced system could be his problem.
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    Quote Originally Posted by Decami View Post
    What are his other specs, bottlenecking could be occuring on your friends system. an unbalanced system could be his problem.
    I told you, he has the exact same system as me, with a better PSU and a 680i mobo instead of a X38
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