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Thread: New Crysis settings unlocked (unbelivable version)

  1. #201
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    Quote Originally Posted by STEvil View Post
    No, it doesnt.
    Is that a agreement or a disagreement
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    Quote Originally Posted by Warboy View Post
    Is that a agreement or a disagreement
    It is a disagreement.
    I bet you were planning on using the "human eyes can only see 60-70FPS" quote next...

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    Quote Originally Posted by LordEC911 View Post
    It is a disagreement.
    I bet you were planning on using the "human eyes can only see 60-70FPS" quote next...
    ha nice try.

    I bet 20 bucks you couldn't tell the difference between 80 FPS and 2000 FPS. Unless you was using a Benchmarking tool.

    Plus, The reason I asked. Because No matter how you look at it, He didn't word it right, which confused me. The right wording would be "No, There is a difference" or 2 "Yes, There is No difference."
    Last edited by Warboy; 12-27-2007 at 09:19 AM.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  4. #204
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    Quote Originally Posted by Warboy View Post
    I bet 20 bucks you couldn't tell the difference between 80 FPS and 2000 FPS. Unless you was using a Benchmarking tool.
    You said above 30FPS before, not 80...

  5. #205
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    Quote Originally Posted by horn_ View Post
    You said above 30FPS before, not 80...
    its a example. For people that think "OMG I have 1337 eyes, I see what you did there"

    I've already stated also, My CFG File when Ran at a Normal res will do 27-48 FPS on a GTX.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  6. #206
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    30fps is laggy, 60fps makes a big difference to me. My 8800GT averages ~60fps with AA off, shadows and postprocessing set to medium, very high dx9 mod and 1280x1024 resolution.
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    Quote Originally Posted by Warboy View Post
    ha nice try.

    I bet 20 bucks you couldn't tell the difference between 80 FPS and 2000 FPS. Unless you was using a Benchmarking tool.

    Plus, The reason I asked. Because No matter how you look at it, He didn't word it right, which confused me. The right wording would be "No, There is a difference" or 2 "Yes, There is No difference."
    So you bump it up to 80fps?
    That just proves my point...

    BTW- that would be easy... the one with a bunch of tearing is playing at 2000fps

  8. #208
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    Quote Originally Posted by LordEC911 View Post
    So you bump it up to 80fps?
    That just proves my point...

    BTW- that would be easy... the one with a bunch of tearing is playing at 2000fps
    Yepp! Install and run UT#1 in WinXP mode and then in Win98 mode for laughs. Against the computer you click start, bang your dead in about one 10th of a second I got an error trying to count the FPS.

    My problem is that Crysis on mine is at a Dead stop when the levels start but then is speeds up to a playable level. This makes the average frame rate look lower than it is. Crysis does feature Motion Blur so lower Frame rates aren't as bad anything near 24fps. Like old projectors back in the day. I have mine set to 1600 X 1050 and the custom setting from that Hi-Def hack.
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    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

  9. #209
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    Quote Originally Posted by Warboy View Post
    ha....thats rich.

    You do Know once a game is avg over 30FPS it becomes un-noticeable the difference between 30 and 70 FPS right?

    I get 28-47 FPS, On a lower res, 1280x720 4xQ AA, and it runs smooth. I'm just demo'ing the graphics that my cfg file can use.

    open cs and cap your fps to 30, see if that is the same as 100. yeah you'll notice a difference pretty quickly
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    Quote Originally Posted by DamienKC View Post
    open cs and cap your fps to 30, see if that is the same as 100. yeah you'll notice a difference pretty quickly
    'Nuff said

  11. #211
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    Quote Originally Posted by VoGonPT View Post
    'Nuff said
    source engine is very different to crytek engine..the source engine needs atleast 60 stable to look fluid

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  13. #213
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    when i play CS1.6. 100fps makes SO much difference from 60fps. Human eye can see something which appears for up to about 1/200th of a second anyway. Probably even faster. But lets us not slip into this age of discussion of the eye. It's too complex.

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    Quote Originally Posted by Warboy View Post
    ha....thats rich.

    You do Know once a game is avg over 30FPS it becomes un-noticeable the difference between 30 and 70 FPS right?

    I get 28-47 FPS, On a lower res, 1280x720 4xQ AA, and it runs smooth. I'm just demo'ing the graphics that my cfg file can use.
    it depends on the game.

    CSS at 45FPS is worse than crysis at 25FPS for me.

    Quote Originally Posted by DeltZ View Post
    when i play CS1.6. 100fps makes SO much difference from 60fps. Human eye can see something which appears for up to about 1/200th of a second anyway. Probably even faster. But lets us not slip into this age of discussion of the eye. It's too complex.
    the eye doesn't see in frames, it absorbs light from the environment and then releases an electro-chemical signal to the brain
    basically it fades from the previous moment to the current. Think LCD with near infinite input rate.

    seriously, get in your chair and spin around really fast and move your hand around a bit while you're at it. That is how rapid movements looks like in reality.
    then open your favorite game and start spinning around liek crazy... see the difference?

    that's part of why crysis ith motion blurring seems smoother at 30FPS than CSS would at 100. Especially if you're on a monitor that doesn't have a high output frame rate
    Last edited by xlink; 12-27-2007 at 01:53 PM.

  15. #215
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    I played Crysis SP @ average 20-25fps and I enjoyed it.
    I play multiplayer (as o3bot) at the same settings and often I'm on on better side of the score charts, some time even on top. And I never use rocket launcher against infantry, nor do I snipe. Ever. I hate snipers. On top of that I never have flown air vehicles. Also, Crysis is the second FPS I've ever played in multiplayer (first was the original CounterStrike back in 2000, totalling to some couple dozen matches on LAN).
    Last edited by largon; 12-27-2007 at 02:01 PM.
    You were not supposed to see this.

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    Sorry for saying this as an ATI enthusiast... But now i see why Nvidia crapped their pants and downdrowe the forceware driver so the whole game ran faster. oO oh noes to scared of reality vs hardware to pull it ^^

    -Alltho i know ATI does not have anything to pull up against 2x 8800 Ultra
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    Or even 1x 8800Ultra.
    :P
    You were not supposed to see this.

  18. #218
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    Quote Originally Posted by largon View Post
    Or even 1x 8800Ultra.
    :P
    QFT!

    I bought my 3870 becuse it was priced at $214.
    Quote Originally Posted by Movieman
    With the two approaches to "how" to design a processor WE are the lucky ones as we get to choose what is important to us as individuals.
    For that we should thank BOTH (AMD and Intel) companies!


    Posted by duploxxx
    I am sure JF is relaxed and smiling these days with there intended launch schedule. SNB Xeon servers on the other hand....
    Posted by gallag
    there yo go bringing intel into a amd thread again lol, if that was someone droping a dig at amd you would be crying like a girl.
    qft!

  19. #219
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    Quote Originally Posted by Papu View Post
    source engine is very different to crytek engine..the source engine needs atleast 60 stable to look fluid
    Sigged!

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    Quote Originally Posted by nullface View Post
    Sigged!
    whut?

  21. #221
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    Quote Originally Posted by Warboy View Post
    ha....thats rich.

    You do Know once a game is avg over 30FPS it becomes un-noticeable the difference between 30 and 70 FPS right?

    I get 28-47 FPS, On a lower res, 1280x720 4xQ AA, and it runs smooth. I'm just demo'ing the graphics that my cfg file can use.

    thats absolutely totally untrue.

    and if you have gamed long enough you would know the difference.

    the human eye can see 60fps and it CAN tell the difference between 30-60fps.

    notice i said the human EYE AND BRAIN CAN differentiate 30 or 60fps.

    this is 100% proven fact.

    the gray area is around 45fps where most people lose the ability to see the difference.

    i can 100% tell 30fps from 45 from 60 fps. there is an absolute visual smoothness to 45 to 60 that is undeniable.

    thats why on lcd monitors since 99.99% of them can not do over 60hz you ENABLE V-Sync and lock the FPS at 60fps. so those other resources can be used for other things. you wont gain alot by doing so but it does help.

    i love hearing people say you cant see over 30fps.. just total garbage spewed out by people who dont have the hardware to experience 60fps gaming and never have, so they have become accusomed to 30fps so they think its the best. its not.

    try a racing game at 30fps then 60 fps and you will see.
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  22. #222
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    I dont know what it is with crysis, but when i run fraps at high i get 30-45 fps. Now if i was to go play COD4 and get 30 fps its laggy... Crysis runs smooth at 30fps.

    weird

    Those graphics look amazing!
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  23. #223
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    Quote Originally Posted by Lestat View Post
    thats absolutely totally untrue.

    and if you have gamed long enough you would know the difference.

    the human eye can see 60fps and it CAN tell the difference between 30-60fps.

    notice i said the human EYE AND BRAIN CAN differentiate 30 or 60fps.

    this is 100% proven fact.

    the gray area is around 45fps where most people lose the ability to see the difference.

    i can 100% tell 30fps from 45 from 60 fps. there is an absolute visual smoothness to 45 to 60 that is undeniable.

    thats why on lcd monitors since 99.99% of them can not do over 60hz you ENABLE V-Sync and lock the FPS at 60fps. so those other resources can be used for other things. you wont gain alot by doing so but it does help.

    i love hearing people say you cant see over 30fps.. just total garbage spewed out by people who dont have the hardware to experience 60fps gaming and never have, so they have become accusomed to 30fps so they think its the best. its not.

    try a racing game at 30fps then 60 fps and you will see.
    Quote Originally Posted by DamienKC View Post
    open cs and cap your fps to 30, see if that is the same as 100. yeah you'll notice a difference pretty quickly
    Quote Originally Posted by LordEC911 View Post
    So you bump it up to 80fps?
    That just proves my point...

    BTW- that would be easy... the one with a bunch of tearing is playing at 2000fps
    If You guys think I don't know what I'm talking about, Pickup FRAPs.

    Look at the default recording settings. 29.9 FPS. These is the avg for most videos. Yes, You can edit the Recording speed, and Please try, Edit it to do 60 FPS, the record, You videos record too fast and don't stay within the right time. So a 2 min video becomes about a 55 sec video.

    Also, Its sorta interesting.

    "and if you have gamed long enough you would know the difference."

    I've gamed since I was 2, The Only difference I see between between 30 and 60 FPS, is 1) When Sprites are normally used, Like Gun Flashes and such.

    There is a difference between Tearing and Low FPS., Its because Once a game gets 30 FPS Minimal. The "Jitters" will slowly go away over a Small FPS gain. Please You guys remember when FEAR came out right? It was just like crysis on hardware back then too.

    Also On Halo 1 for PC, on my CRT Monitor at 1600x1200 i get about 2000-6000 FPS and there is no tearing.

    Now, If You take Crysis and run it at a decent Res, There will not be lag even if your only getting 20 FPS.

    But If you bump up the res to a high/highest, and get 40 FPS somehow, there will still be lag and/or tearing.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

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  24. #224
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    You can see the diffrence between 30 or 60FPS but when motion blur is enabled the diffrence is reduced...a bit....
    When V-sync is enabled on LCD monitors it doesen't boost the performance (other resources being used for other things) quite the opposite it hampers the performance.
    Frame tearing happens on LCD's not on CRT (that's why you don't have tearing @ 2000FPS in Halo 1 because you use a CRT) and it happens on LCD's when the video card pumps higher framerates than the refresh rate of the LCD (60hz mostly on PC monitors)

    @Lestat

    Here is a quoute from wiki.
    Vertical synchronization (v-sync, vbl-sync) refers generally to the synchronization of frame changes with the vertical blanking interval. Since CRTs were nearly the only common video display technology prior to the widespread adoption of LCDs, the frame buffers in computer graphics hardware are designed to match the CRT characteristic of drawing images from the top down a line at a time by replacing the data of the previous frame in the buffer with that of the next frame in a similar fashion. When the display requests current contents of the frame buffer before the current frame is done being written on top of the previous one, the frame buffer gives it the current mishmash of both frames, producing a page tearing artifact partway down the image.

    Vertical synchronization eliminates this by timing frame buffer fills to coincide with the display's data requests, thus ensuring that only whole frames are seen on-screen.

    Computer games and other advanced programs often allow vertical synchronization as an option, but it is sometimes disabled because it often has the effect of hampering performance on slower hardware (and/or in programs that were not adequately designed for v-synced operation) to the point where frame rates drop below that of the display hardware.
    Last edited by XS2K; 12-27-2007 at 06:32 PM.
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  25. #225
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    Quote Originally Posted by XS2K View Post
    You can see the diffrence between 30 or 60FPS but when motion blur is enabled the diffrence is reduced...a bit....
    When V-sync is enabled on LCD monitors it doesen't boost the performance (other resources being used for other things) quite the opposite it hampers the performance.
    Frame tearing happens on LCD's not on CRT (that's why you don't have tearing @ 2000FPS in Halo 1 because you use a CRT) and it happens on LCD's when the video card pumps higher framerates than the refresh rate of the LCD (60hz mostly on PC monitors)

    @Lestat

    Here is a quoute from wiki.
    Yes I know. Thats why when You record a CRT vs a LCD with a Camerea. You can see lines through the CRT, and barely none on the LCD. Because Cameras can't keep up with the high refresh rates that CRT can push out.

    But My main Monitor is the one in my sig, a 42" LCD HDTV.

    The Only time i get tearing is when I use 1080p with super high graphics in crysis, thats why I run 720p with higher settings, and get no tearing. It plays smooth as silk.
    My Rig can do EpicFLOPs, Can yours?
    Once this baby hits 88 TeraFLOPs, You're going to see some serious $@#%....

    Build XT7 is currently active.
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