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Thread: ForceWare 158.16 surfaces

  1. #26
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    I had a near-400 point gain in 3D06. From 11250 to 11630

    Imba drivers.
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  2. #27
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    trans am , get the driver here - http://www.tcmagazine.com/comments.p...=14586&catid=3 (no point waiting for Guru3D ). Cheers!
    Last edited by Marduk_25; 04-17-2007 at 02:23 AM.

  3. #28
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    They never gonna change system or name of drivers ?
    I mean "158.16" ?

  4. #29
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    Quote Originally Posted by Hicks View Post
    Yeah, seen this elsewhere, ill wait for the proper drivers me thinks, but it looks promising.........

    Why the massive jump in numbers though?
    i bet this is nvidia's plan for the r600 release.

    hold out on really good drivers until ati releases its new card then bam they are back on top. pretty common nvidia practise IIRC.

  5. #30
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    Quote Originally Posted by lowfat View Post
    I always love more performance for free.

    lol You already paid for it. more like they finally allowed you to use your card properly. should have worked this good form the start. I do not see this @ 30% increase tho....and also notice that most gains are only noticed in synthetic benchmarks...in other words...not in daily usage.

  6. #31
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    this confuses me as well. nvidia just started their 100-series of drivers and is already reaching revision 158? wtf?

    does this indicate that the g90 will eventually have 2xx drivers?
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  7. #32
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    G80-600 -400 -200 may be G80 cores made into 8600, 8400 and 8200 cards.
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  8. #33
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    Quote Originally Posted by cadaveca View Post
    lol You already paid for it. more like they finally allowed you to use your card properly. should have worked this good form the start. I do not see this @ 30% increase tho....and also notice that most gains are only noticed in synthetic benchmarks...in other words...not in daily usage.
    More specificially, one benchmark.

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  9. #34
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    Quote Originally Posted by mascaras View Post
    I confirm the big BOOST in 8800 series
    It may just be a big boost with the 8800GTS 320mb version... This is what you used, right? (I am assuming so because of your sig)

  10. #35
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    It's more than one benchmark...

    http://www.nvnews.net/vbulletin/showthread.php?t=89731

    Read thru this thread. Some of the gains seen are rather massive... Especially in 3dmark03.
    Quote Originally Posted by Leon2ky
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  11. #36
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    Yes, I agree that the gains CAN be signifcant, however, because they are not "across the board", what theyhave done is quite obvious..

  12. #37
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    Well it's an instruction they finally 'enabled'....it's not like they opened up more shaders, you're not going to get across-the-board gains.

  13. #38
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    Quote Originally Posted by cadaveca View Post
    Yes, I agree that the gains CAN be signifcant, however, because they are not "across the board", what theyhave done is quite obvious..
    There is pretty much gains across the board, only thing that doesn't seem to have any gains is OpenGL.

    Everything else seems to have increased in performance.

    The IQ stayed the same too, so they didn't drop image quality for performance, if that's what you're thinking.
    Quote Originally Posted by Leon2ky
    "dammit kyle what's with the 30 second sex lately?" "Sorry sweetie, I overclocked my nuts and they haven't been stable since"
    Quote Originally Posted by trinibwoy View Post
    I don't think his backside has internet access.
    Quote Originally Posted by n00b 0f l337 View Post
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  14. #39
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    Neuerung sicherlich auch die nun wieder offiziell integrierten SLI Antialiasing Modis (SLi8x,SLi16x,SLi32xQ)! Diese hab ich bislang jedoch nicht auf Performance hin überprüft falls gewünscht kann ich das gerne nachholen.
    Now again officially SLI Antialiasing Modis (SLi8x, SLi16x, SLi32xQ) surely also integrated innovation! These do not have I so far however for performance examined if desired can I that gladly retrieve.
    Looks like ATI's 24x AA just got trumped by nVidia. Incase you are wondering where it's from, it's in the link Gorgul posted.

  15. #40
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    Uh, you hit the nail on the head, drove it home, and then forgot.


    What happened to OpenGL? No performance gains to be had? If they have enabeld an extra funtion, then gains across 3dmarks would be VERY obvious, and would correlate with one another, as the instruction directly translates to the number of rendered triangles/pixels/whatever....so, if you get 30% performance in video, then video performance increases 30%... ACROSS THE BOARD. 600 points in 3dmark06 DOES NOT =1000points in 03...more like 300-400 points in 06 = 1000 points.

    Most performance is gained by driver optmization for specific applications...less cpu overhead, etc, which in real-word performance translates into very little. Sure, SYNTHETIC benchmarks show the gains, but they are designed to stress certain parts of a system, not full system, so it's easy to optimize a driver for such. There's no "extra functionality" enabled...merely "functionality fixed".


    This card is DX10 card, not DX9, so the way you approach how graphics are rendered onscreen plays important role...and drivers are far more important, as teh driver must properly fill the gpu with data so as to use it most effectively. It's very obvious that in previous verions there are driver issues...the simple "change desktop res for good scores in 3DMark03" speaks volumes of how badly optimized the nV drivers have been lately.


    The gains seen here do not speak of extra functionality, just a better driver, with bwetter profiles for specific apps, and not "across the board" gains touted by some.
    Last edited by cadaveca; 04-16-2007 at 11:36 AM.

  16. #41
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    Quote Originally Posted by Maf|a View Post
    mascaras
    the fog is still there in counter strike source?


    didnt try play with this driver yet , i only run the CSSource BENCHMARK & 3Dmark 2005 to compare with 97.94


    Quote Originally Posted by J-Mag View Post
    It may just be a big boost with the 8800GTS 320mb version... This is what you used, right? (I am assuming so because of your sig)
    yes i have BFG 8800gts 320mb



    in 2k6 with 8600GTS also a boost of 200 marks


    - Nvidia 8600GTS --- 101.02 drivers >>>> 5513 Marks

    - Nvidia 8600GTS --- 158.16 drivers >>>> 5719 Marks






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    regards
    Last edited by mascaras; 04-16-2007 at 11:35 AM.

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  17. #42
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    Quote Originally Posted by DilTech View Post
    There is pretty much gains across the board, only thing that doesn't seem to have any gains is OpenGL.

    Everything else seems to have increased in performance.

    The IQ stayed the same too, so they didn't drop image quality for performance, if that's what you're thinking.
    So basically it's a DX Driver Update. Maybe we can expect the next one to improve OGL.

  18. #43
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    Quote Originally Posted by largon View Post
    Wow.
    That's one useful driver update.

    :\


    my results with 8800gts 320mb here >> http://www.xtremesystems.org/forums/...50&postcount=9



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  19. #44
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    Quote Originally Posted by DeathReborn View Post
    So basically it's a DX Driver Update. Maybe we can expect the next one to improve OGL.

    It's a PROFILE-SPECIFIC DX driver update. NO "missing MUL added".
    Last edited by cadaveca; 04-16-2007 at 11:39 AM.

  20. #45
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    Souds to me like Nvidia is trying to pull a fast one on us like they used to do with 3dmark... I hope this is a REAL performance increase and not a cheat.

  21. #46
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    It's a synthetic benchmark tweak..aka a load of bollocks.

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  22. #47
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    Quote Originally Posted by J-Mag View Post
    It may just be a big boost with the 8800GTS 320mb version... This is what you used, right? (I am assuming so because of your sig)
    even if only 8800GTS 320s ill still be happy

  23. #48
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    Quote Originally Posted by MaxxxRacer View Post
    Souds to me like Nvidia is trying to pull a fast one on us like they used to do with 3dmark... I hope this is a REAL performance increase and not a cheat.
    I am sure that it IS real performance, but very specific gains in specific apps. I think this is much more likely to be 8800Ultra driver tweaks, which, when added with a clockspeed increase, greatly meets expectations in performance for the rumoured part.


    BTW...there is no "missing MUL", IMHO. There's missing geo-shader functionlity in DX9...which does not support geometry shading except in specific apps, a la Ageia. Once DX10 titles come out, there will be yet another driver that gives the gains that people are looking for here, but only in DX10 titles. Until such time as these titles are available, it does not make sense for them to spend man-hour resources "adding the missing MUL" until it can actually be used. This is further bolstered by nV employee stating over the weekend or late last week that they mis-judged the amount of work they would have in dealing with these products and the myriad of driver versions for all of the current OSes in use(XP, Vista, Linux, x86 and x64).

  24. #49
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    Quote Originally Posted by cadaveca View Post
    lol You already paid for it. more like they finally allowed you to use your card properly. should have worked this good form the start.
    Quoted For Obvious Truth.

  25. #50
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    Quote Originally Posted by mascaras View Post

    in 2k6 with 8600GTS also a boost of 200 marks


    - Nvidia 8600GTS --- 101.02 drivers >>>> 5513 Marks

    - Nvidia 8600GTS --- 158.16 drivers >>>> 5719 Marks
    Well I would hope they improve the performance for the cards they are released for. What I meant is there may not be a correlation to a strong fps gain with other 8800's like the GTX or 640mb GTS.

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