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Thread: Official 8600 Series Review Thread

  1. #1
    Live Long And Overclock
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    Arrow Official 8600 Series Review Thread

    8600-Series info/reviews go here.

    Perkam

  2. #2
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  3. #3
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    K guys right now, Please do not make posts without a link to a preview or an actual review !!

    Opinion and other discussion can be done here: http://www.xtremesystems.org/forums/...d.php?t=139491

    Perkam
    Last edited by perkam; 04-05-2007 at 05:48 AM.

  4. #4
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    Last edited by pengizzle; 04-05-2007 at 06:19 AM.

  5. #5
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    Quote Originally Posted by perkam View Post
    Opinion and other discussion can be done here: http://www.xtremesystems.org/forums/...d.php?t=139491

    Perkam
    why can i NOT access this page
    Last edited by perkam; 04-05-2007 at 05:48 AM.
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  6. #6
    Live Long And Overclock
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    Quote Originally Posted by dinos22 View Post
    why can i NOT access this page
    Fixed.

    Perkam

  7. #7
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    8600GTS released in Australia yesterday
    http://forums.whirlpool.net.au/forum...s.cfm?t=715719

  8. #8
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    That is all.

    Peace and love.

  9. #9
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    NVIDIA GeForce 8600GTS Performance Preview
    http://www.hardwarezone.com/articles...?cid=3&id=2231

  10. #10
    Live Long And Overclock
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    Ty for links gentlemen.

    As i said before...the only posts that will be allowed will be links.

    Perkam

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  12. #12
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  17. #17
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    Fudzilla - Gainward Bliss 8600GTS
    http://www.fudzilla.com/index.php?op...d=575&Itemid=1
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  20. #20
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    http://www.oc-lab2.com/test.php?t=28 (Slovenian // slovensko)

    OC-Lab2's review of Club3D's retail GeForce 8600GTS. Watercooled pushed up to 1000MHz core clock speed and 1220MHz RAM frequency. DICE overclocking very soon...

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  23. #23
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  24. #24
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    A Common misconception solved: http://www.nvidia.com/page/geforce8.html

    8600 series has 32, not 64, shaders...making them a third the no. of shaders compared to 8800gts 320mb...for 80% of the price.

    Perkam

  25. #25
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    'As for the 8600, right out of the gate, 32 SPs mean one third the clock for clock shader power of the 8800 GTS. At the same time, NVIDIA has increased the ratio of Texture address units to SPs from 1:4 to 1:2. We also see a 1:1 ratio of texture address and filter units. These changes prompted NVIDIA to further optimize their scheduling algorithms.

    The combination of greater resource availability and improved scheduling allow for increased efficiency. In other words, clock for clock, G84 SPs are more efficient than G80 SPs. This makes it harder to compare performance based on specifications. Apparently stencil culling performance has also been improved, which should help boost algorithms like the Doom 3 engine's shadowing technique. NVIDIA didn't give us any detail on how stencil culling performance was improved, but indicated that this, among other things, was also tweaked with the new hardware.

    Top this off with the fact that G84 has also been enhanced for higher clock speeds than G80 and we can expect much more work to be done by each SP per second than on 8800 hardware. Exactly how much is something we don't have an easy way of measuring as changes in efficiency will vary by the algorithms running on the hardware as well.'

    Source - AnandTech's review - http://www.anandtech.com/video/showdoc.aspx?i=2970&p=2

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