what we need right now is more displacement usage in DX 11, to actually start to show off good quality models and 2 GB needed for games. Hopefully, Crysis 2 will bring these things, since the engine is also DX 11. I have high hopes for it to raise the stakes in this industry.
As a 3D artist, what do you think about the use of tessalation in the new stalker COP? It's only present on models? I'm anxiously waiting for this release and just bought a hd5850 mainly because of it (stalker aficcionado here ).
regards
E8500 @ 4.2Ghz cooled by Tuniq | Dfi Lanparty LT X38-T2R bios 821| 2x2gb GSkill Pi 8800 | 2x Seagate Barracuda SP 250gb raid 0 + 160gb | Saphire HD5850 | Creative X-Fi Platinum | Corsair HX620 | All boxed in a lovely CM690 |
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