
Originally Posted by
SKYMTL
I still think it is a valid argument no matter what the source is. With the power of today's GPUs versus the requirements for currently and even upcoming games, downsampling should have been put to bed. People can go on and on about a card's AA capabilities and anisotropic filtering, but (IMO) all that is for nothing if there are issues with the textures themselves.
I've noticed the issue in nearly every game I've played over the past year.
Fallout 3: Rocks in the Capital Wasteland and the Washington monument are the worst
HawX: Buildings in some levels
Company of Heroes: Rubble and some infantry weapons on the night levels
I could go on and on. However, there are some games that I haven't noticed it in. Batman, Dawn of War II and Call of Duty: WaW don't seem to have any problems that I have seen.
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