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Thread: OCCT 3.1.0 shows HD4870/4890 design flaw - they can't handle the new GPU test !

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  1. #11
    Xtreme Member
    Join Date
    Dec 2006
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    213
    Quote Originally Posted by Tuvok-LuR- View Post
    Which of the following seem most likely to you:
    1) The test uses close to 100% of the transistor in the die. In game it doesn't happen cause they aren't optimized for a specifical gpu (as on consoles).

    2) The test doesn't bear any cpu worload, so the gpu hasn't to wait for geometry data and has no time for idling between operations. In game it doesn't happen cause there's always a cpu workload

    3) Both.
    To me ? 2. I'd almost said "both", as my shader code has been kept simple to be easily optimized for all architectures. But as i haven't done specific codes for specific GPUs, i won't say that of my code. It's a generic code that functions very well on all GPUs out there right now. The very same code runs on every GPU. so i can't say it is optimized for specific GPUs.

    EDIT : mind you, shaders in games uses more different functions than i do. So 1 is unlikely. That's usually why they generate less stress on the card. but what if tyhey find a graphical use to the one i came up with ? They'd run into the same issue. And there... crash.

    It's hard to switch from work to Shader talking
    Last edited by Tetedeiench; 05-20-2009 at 02:01 AM.

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