To me ? 2. I'd almost said "both", as my shader code has been kept simple to be easily optimized for all architectures. But as i haven't done specific codes for specific GPUs, i won't say that of my code. It's a generic code that functions very well on all GPUs out there right now. The very same code runs on every GPU. so i can't say it is optimized for specific GPUs.
EDIT : mind you, shaders in games uses more different functions than i do. So 1 is unlikely. That's usually why they generate less stress on the card. but what if tyhey find a graphical use to the one i came up with ? They'd run into the same issue. And there... crash.
It's hard to switch from work to Shader talking![]()




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