Quote Originally Posted by gosh View Post
No but some are very I/O hungry and the problem here is GRID. That game seems to scale well using threading and it is also intensive in graphics. And what we are discussing here is situations that could slow the game temporarily.
If the problem was in the GPU then it would be more logical that it showed up I more games. New games that will be out and if they are heavy on I/O, is using more threads will probably confirm or prove it false.
any source for that claims?

i just played a bit with the system monitor in xp, which allowes you to log I/O for a certain app. Crysis has avg ~100 I/O per second and ~1,7mb/s transferred (peak of ~50mb/s and 6000 I/O while loading) (level was onslaught, which has quite some action going on. )

i dont know for grid, but i doubt it will be significantly higher.