Thank you very much for taking the time to explain it, I did understand that more or less, but....am I right in saying that whatever makes the card choose the vertex/pixel shaders on the fly in a DX10 game is the most crucial bit....is it called a scheduler? If that sucks, then it could very well mean that the R600 could beat the G80 right? Or vice versa.
Thanks again, I try to read up on stuff like that, but most explanations still go way over my head unfortunately. I'm more of a gamer.![]()
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