Hmmmm... if true (and the watermark matches with what I've seen in the past, who knows though), the #'s for 2560x1600 look like this percentage-wise for the average framerates (I'm guessing minimums would be higher on the 480 vs 5870, as well):
Far Cry 2 2560x1600 4x/16x: 40.5% advantage
Hawx 2560x1600 4x/16x: 12.5% advantage
Resident Evil 5 2560x1600 4x/16x: 16.6% advantage
Crysis Warhead 2560x1600 4x/16x: 17% advantage (but still unplayable)
Batman AA 2560x1600 4x/16x: 39.3% advantage
Left4Dead 2560x1600 4x/16x: 6.4% advantage (CPU-bound?)
Battleforge 2560x1600 4x/16x: 23.5% advantage
World In Conflict 2560x1600 4x/16x: 23.7% advantage
Aliens vs. Predator 2560x1600 4x/16x: 25% advantage
Battlefield BC2 2560x1600 4x/16x : 2.3% advantage (lol)
Metro 2033 2560x1600 4x/16x: 38.5% advantage (but unplayable, 18 fps vs 13... no settings really specified either as far as tesselation)
Bioshock 2 2560x1600 1x/16x: 11% advantage
CoD5 2560x1600 4x/16x: 15.7% advantage
CoD6 MW2 2560x1600 4x/16x: 14.5% advantage
Dirt 2 2560x1600 4x/16x: 10.4% advantage
Impressive in some cases, unimpressive in others... I'm curious, if these are relatively accurate, how the minimums fare: will we see much bigger min. gains than avg ones? I'm hoping it'll be like the GTX 280 to 5870 gap. It seems realistic enough *shrug*.
Depends if it's framebuffer limitations or not... hopefully we can look forward to driver improvements ala' 10.3 catalyst for the 5870, for the GTX 480 in a few months if this is accurate. It's about what I was expecting.
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