Hmmmm... if true (and the watermark matches with what I've seen in the past, who knows though), the #'s for 2560x1600 look like this percentage-wise for the average framerates (I'm guessing minimums would be higher on the 480 vs 5870, as well):
Far Cry 2 2560x1600 4x/16x: 40.5% advantage
Hawx 2560x1600 4x/16x: 12.5% advantage
Resident Evil 5 2560x1600 4x/16x: 16.6% advantage
Crysis Warhead 2560x1600 4x/16x: 17% advantage (but still unplayable)
Batman AA 2560x1600 4x/16x: 39.3% advantage
Left4Dead 2560x1600 4x/16x: 6.4% advantage (CPU-bound?)
Stalker Clear Sky 2560x1600 4x/16x: 27.4% advantage
Battleforge 2560x1600 4x/16x: 23.5% advantage
World In Conflict 2560x1600 4x/16x: 23.7% advantage
Aliens vs. Predator 2560x1600 4x/16x: 25% advantage
Battlefield BC2 2560x1600 4x/16x : 2.3% advantage (lol)
Metro 2033 2560x1600 4x/16x: 38.5% advantage (but unplayable, 18 fps vs 13... no settings really specified either as far as tesselation)
Bioshock 2 2560x1600 1x/16x: 11% advantage
CoD5 2560x1600 4x/16x: 15.7% advantage
CoD6 MW2 2560x1600 4x/16x: 14.5% advantage
Dirt 2 2560x1600 4x/16x: 10.4% advantage
Impressive in some cases, unimpressive in others... I'm curious, if these are relatively accurate, how the minimums fare: will we see much bigger min. gains than avg ones? I'm hoping it'll be like the GTX 280 to 5870 gap in that regard, where the minimums are boosted far more than just averages. It seems realistic enough *shrug*.
Depends if it's framebuffer limitations or not... hopefully we can look forward to driver improvements ala' 10.3 catalyst for the 5870, for the GTX 480 in a few months if this is accurate. It's about what I was expecting.






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