MMM
Page 7 of 10 FirstFirst ... 45678910 LastLast
Results 151 to 175 of 243

Thread: GTA IV - Quad or Core i7 needed!

  1. #151
    Xtreme Mentor
    Join Date
    May 2008
    Posts
    2,554
    Quote Originally Posted by RPGWiZaRD View Post
    I got suprised when a friend's new comp (he's not the overclocking kind of type so no OC) with a Q9550 @ stock 2.83GHz, GTX 280 @ stock and 2x2GB ram and he's doing 50~60 avg FPS (~35 fps minimum) @ 1920x1200 high quality.

    Seems like Intel Yorkfield or i7 + Nvidia is doing best job at running this game currently.
    A q9550 and GTx280 running stock! Such a waste.

  2. #152
    Xtreme Enthusiast
    Join Date
    Oct 2004
    Location
    Wild West, USA
    Posts
    655
    does anyone play MP? how is it. Allot of people playing?
    Abit IC7 P4 2.8a @4.21 | P4 3.4e @4.9 | Gainward 6800GT GS @486/1386
    Asus P4P800 SE Dothan 730-PM @ 2900 | EVGA 6800 Ultra GS @521/1376

    e8400@4.3G & 8800GTS G92 800/1932/1132 as gaming rig 24/7

    Custom self build chillbox with watercooling @-28c 24/7 | chilled wc " cpu -18c idle/-3c load
    3DMark 2005 Score Dothan & 6800U
    3DMark 2005 Score p4 & 6800GT

  3. #153
    Xtreme Member
    Join Date
    Jan 2008
    Location
    India
    Posts
    168
    Because the console versions are somewhat stripped down of graphics that are demanding, hence FPS are constant in consoles
    Quote Originally Posted by 003 View Post
    So how is it the consoles run it so well then if it is so demanding even on Core i7?
    Ryzen 5 7600-Deepcool GammaxxV2-Gigabyte B650M GAMING X AX-16 GB Corsair DDR5-Gigabyte Eagle 6700XT-Corsair RM650-5x Artic Silver 140mms-Carbide 400R-Acer B246WL-FiiO E10/M40x-Fiio K5 Pro/LP6-M5/BLON-3.

  4. #154
    One-Eyed Killing Machine
    Join Date
    Sep 2006
    Location
    Inside a pot
    Posts
    6,340
    Quote Originally Posted by gosh View Post
    Maybe they are letting multiple threads access same memory and also writes to that memory. This is a situation that C2Q isn't able to handle well. When games are optimized for PC's I think it mostly is optimized to scale well on C2Q and also do the main work on two threads for C2D. C2Q don't like threads that talks to each other and shares resources, each thread should handle be as "single threaded" as possible.

    If threads shares resources, then there will be a lot more FSB traffic.
    You just can't get enough of it ? Can you ?
    Drop your BS for a minute.
    The game is optimized for d*ckheads that go out and buy the buggiest game ever without thinking about it or trying it on their system before purchasing it.

    Do you think that after your 20+ pages of carefully worded BS people still take you seriously ?
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  5. #155
    Xtreme Member
    Join Date
    Oct 2008
    Location
    Florida..Tampa and St Petersburg
    Posts
    430
    looks like they should of spent a little less on advertising and a little more on finishing the game...
    Last edited by VOID WARRANTY; 12-12-2008 at 04:32 AM.
    i7 920 4.2ghz..6gb 1600mhz cas 7 memory..Windows 7 Ultimate Edition..Windows XP..650 watt PS..Water..3DFX Voodoo 3

  6. #156
    Xtreme Enthusiast
    Join Date
    Oct 2006
    Location
    Quebec, Canada
    Posts
    589
    Quote Originally Posted by railer View Post
    does anyone play MP? how is it. Allot of people playing?
    Quite a few people playing in player matches, where you gain no level.Of course, a lot of racing and classic deathmatch are the main modes people are playing. Coop is kinda quickly forgotten by players

    Let's say it needs a tiny bit more players online and it will be fine!
    i7 2600K @ 4.6GHz/Maximus IV Extreme
    2x 4GB Corsair Vengeance 1866
    HD5870 1GB PCS+/OCZ Vertex 120GB +
    WD Caviar Black 1TB
    Corsair HX850/HAF 932/Acer GD235HZ
    Auzentech X-Fi Forte/Sennheiser PC-350 + Corsair SP2500

  7. #157
    Worlds Fastest F5
    Join Date
    Aug 2006
    Location
    Room 101, Ministry of Truth
    Posts
    1,615
    Quote Originally Posted by VOID WARRANTY View Post
    looks like they should of spent a little less on advertising and a little more on finishing the game...

    LOL

    That pic is Canal St, NY


    Oh, and as for ..."The game is optimized for d*ckheads that go out and buy the buggiest game ever without thinking about it or trying it on their system before purchasing it.."

    All I can say is .... bwahahahahahaahh!!!
    Last edited by Biker; 12-12-2008 at 07:28 AM.
    X5670 B1 @175x24=4.2GHz @1.24v LLC on
    Rampage III Extreme Bios 0003
    G.skill Eco @1600 (7-7-7-20 1T) @1.4v
    EVGA GTX 580 1.5GB
    Auzen X-FI Prelude
    Seasonic X-650 PSU
    Intel X25-E SLC RAID 0
    Samsung F3 1TB
    Corsair H70 with dual 1600 rpm fan
    Corsair 800D
    3008WFP A00



  8. #158
    Xtreme Member
    Join Date
    Mar 2006
    Posts
    416
    I'm only at the beginning, but I'm about liking the game so far. System is a q6600 w/ 4gb ram and 8800gts512. The graphics at 19x12 @ high/very high are not very bad, but the lack of proper AA is the party pooper. No framerate issues though. The cars are fun to drive, and the story is followable.

    It uses three threads, so dual core users might want to grab a cheap quad if they REALLY want to play the game without complaining. It sounds abit dull.. yeah. But it was about time my gaming machine had its cpu put to decent use.

    There's room for improvement within this game, and i mean a huge room. Probably a hall of improvement. I just wish Rockstar had the patience to fill it. I wish they (not rockstar specifically, game manufacturers in general) would stop porting games, or if they were still to port...for gods sake, optimize your piece of code you lazy kunts.

  9. #159
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by BenchZowner View Post
    The game is optimized for d*ckheads that go out and buy the buggiest game ever without thinking about it or trying it on their system before purchasing it.
    If you are a programmer I think it more easy to understand how they think. It isn't fun to optimize code for Core 2, and that could mean that they need to do a rewrite of the game engine. Maybe they have designed one game engine that should work how processors are done in the future (i7, phenom etc)

  10. #160
    Xtreme Addict
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    2,247
    Quote Originally Posted by gosh View Post
    If you are a programmer I think it more easy to understand how they think. It isn't fun to optimize code for Core 2, and that could mean that they need to do a rewrite of the game engine. Maybe they have designed one game engine that should work how processors are done in the future (i7, phenom etc)
    you're talking about "optimize for core 2" all the time. wtf do you mean with THAT?!
    1. Asus P5Q-E / Intel Core 2 Quad Q9550 @~3612 MHz (8,5x425) / 2x2GB OCZ Platinum XTC (PC2-8000U, CL5) / EVGA GeForce GTX 570 / Crucial M4 128GB, WD Caviar Blue 640GB, WD Caviar SE16 320GB, WD Caviar SE 160GB / be quiet! Dark Power Pro P7 550W / Thermaltake Tsunami VA3000BWA / LG L227WT / Teufel Concept E Magnum 5.1 // SysProfile


    2. Asus A8N-SLI / AMD Athlon 64 4000+ @~2640 MHz (12x220) / 1024 MB Corsair CMX TwinX 3200C2, 2.5-3-3-6 1T / Club3D GeForce 7800GT @463/1120 MHz / Crucial M4 64GB, Hitachi Deskstar 40GB / be quiet! Blackline P5 470W

  11. #161
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by RaZz! View Post
    you're talking about "optimize for core 2" all the time. wtf do you mean with THAT?!
    This: http://en.wikipedia.org/wiki/Cache_coherency

    http://www.realworldtech.com/page.cf...0208182719&p=2
    Nehalem is a fully integrated quad-core device, with an inclusive and shared last level cache. A central queue acts as a crossbar and arbiter between the four cores and the ‘uncore’ region of Nehalem, which includes the L3 cache, integrated memory controller and QPI links. From a performance perspective, the inclusive L3 cache is the ideal configuration since it keeps the most cache coherency transactions on-die. On-die communication has the benefit of both lower latency and lower power. Additionally, a shared last level cache can reduce replication. AMD made this transition with Barcelona at 65nm, leading to a massive 283mm2 die size as a result. Intel’s 45nm Harpertown was actually two dual-core devices in a package, which is advantageous due to the smaller die size and more flexible binning options. Depending on the workload, there was probably a fair bit of data replicated between the two caches in Harpertown (certainly the working set for the instruction caches at least). By eliminating this duplication, a unified cache can actually be smaller yet cache the same amount of data.

  12. #162
    Banned
    Join Date
    Aug 2008
    Posts
    1,052
    Quote Originally Posted by RaZz! View Post
    you're talking about "optimize for core 2" all the time. wtf do you mean with THAT?!
    It is just his silly talk to make a fanboy excuse why AMD cpu's don't do as well as Intel cpu's on games or other software where that is the case.

  13. #163
    Xtreme Member
    Join Date
    Oct 2008
    Location
    Florida..Tampa and St Petersburg
    Posts
    430
    lmao
    i7 920 4.2ghz..6gb 1600mhz cas 7 memory..Windows 7 Ultimate Edition..Windows XP..650 watt PS..Water..3DFX Voodoo 3

  14. #164
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by Chad Boga View Post
    It is just his silly talk to make a fanboy excuse why AMD cpu's don't do as well as Intel cpu's on games or other software where that is the case.
    it's one explanation why GTA have bad performance and why some have noticed that it isn't a Core Hz problem but rather a FSB problem

  15. #165
    Banned
    Join Date
    Aug 2008
    Posts
    1,052
    Quote Originally Posted by gosh View Post
    it's one explanation why GTA have bad performance and why some have noticed that it isn't a Core Hz problem but rather a FSB problem
    Your old favourite bullshat line.

  16. #166
    Xtreme Addict
    Join Date
    Aug 2006
    Location
    The Netherlands, Friesland
    Posts
    2,244
    GTA4 must be badly ported, because it runs fine without any problems on the xbox360.
    >i5-3570K
    >Asrock Z77E-ITX Wifi
    >Asus GTX 670 Mini
    >Cooltek Coolcube Black
    >CM Silent Pro M700
    >Crucial M4 128Gb Msata
    >Cooler Master Seidon 120M
    Hell yes its a mini-ITX gaming rig!

  17. #167
    Registered User
    Join Date
    Aug 2008
    Posts
    9
    Whoa, it looks like games are beginning to take use of 4 cores sooner than i thought

  18. #168
    Xtreme X.I.P.
    Join Date
    Apr 2005
    Posts
    4,475
    Quote Originally Posted by ownage View Post
    GTA4 must be badly ported, because it runs fine without any problems on the xbox360.
    i had it on xbox. Graphics lot worse, 30fps limit and plenty of pop-ups.
    PC version looks alot better and renders lot more objects at a time period.

  19. #169
    One-Eyed Killing Machine
    Join Date
    Sep 2006
    Location
    Inside a pot
    Posts
    6,340
    Quote Originally Posted by gosh View Post
    it's one explanation why GTA have bad performance and why some have noticed that it isn't a Core Hz problem but rather a FSB problem
    Cut the craaaaaap man.
    For God's sake...
    You just can't get it... think about it... what will you do if some people ( and I know some that can and will do it just for fun ) play with the benchmark on two platforms, and also bench the C2Q's on various FSBs... all the way up and down and find no performance gain or loss ?

    A real programmer can simply prevent such thing from happening, and wait... we haven't seen any game affected by that "limitation"... damn
    Coding 24/7... Limited forums/PMs time.

    -Justice isn't blind, Justice is ashamed.

    Many thanks to: Sue Wu, Yiwen Lin, Steven Kuo, Crystal Chen, Vivian Lien, Joe Chan, Sascha Krohn, Joe James, Dan Snyder, Amy Deng, Jack Peterson, Hank Peng, Mafalda Cogliani, Olivia Lee, Marta Piccoli, Mike Clements, Alex Ruedinger, Oliver Baltuch, Korinna Dieck, Steffen Eisentein, Francois Piednoel, Tanja Markovic, Cyril Pelupessy (R.I.P. ), Juan J. Guerrero

  20. #170
    Banned
    Join Date
    Aug 2008
    Posts
    1,052
    Quote Originally Posted by BenchZowner View Post
    Cut the craaaaaap man.
    For God's sake...
    You just can't get it... think about it... what will you do if some people ( and I know some that can and will do it just for fun ) play with the benchmark on two platforms, and also bench the C2Q's on various FSBs... all the way up and down and find no performance gain or loss ?
    That has already happened, so as before, Gosh will just continue on his merry way, ignoring that he was schooled and speaking the same garbage.

  21. #171
    I am Xtreme
    Join Date
    Jul 2007
    Location
    Austria
    Posts
    5,485
    Quote Originally Posted by BenchZowner View Post
    Cut the craaaaaap man.
    For God's sake...
    You just can't get it... think about it... what will you do if some people ( and I know some that can and will do it just for fun ) play with the benchmark on two platforms, and also bench the C2Q's on various FSBs... all the way up and down and find no performance gain or loss ?

    A real programmer can simply prevent such thing from happening, and wait... we haven't seen any game affected by that "limitation"... damn
    ... he should be renamed to C2Hater.

  22. #172
    Xtreme Enthusiast
    Join Date
    May 2008
    Posts
    612
    Quote Originally Posted by BenchZowner View Post
    You just can't get it... think about it... what will you do if some people ( and I know some that can and will do it just for fun ) play with the benchmark on two platforms, and also bench the C2Q's on various FSBs... all the way up and down and find no performance gain or loss ?
    That's because when you optimize for PC or porting if you like that name better (which is the same as optimize for Core 2) you need to avoid bottlenecks. Maybe they need to have a margin for the FSB also because they want the game to run smooth. of course there are other things to think of also. If the processor doesn't have bottlenecks it would be much more simple to port the game.

    I have trouble to understand how sensitive some people are to criticism for the core 2, all things about that processor isn't super
    Last edited by gosh; 12-12-2008 at 05:31 PM.

  23. #173
    Xtreme Addict
    Join Date
    Aug 2006
    Location
    The Netherlands, Friesland
    Posts
    2,244
    Quote Originally Posted by Cooper View Post
    i had it on xbox. Graphics lot worse, 30fps limit and plenty of pop-ups.
    PC version looks alot better and renders lot more objects at a time period.
    I heard there are lots of trouble with the pc version. A friend of mine bought a legal copy. Can't get the damn thing to work because of securerom. He was able to install it on another pc, but lots of weird glitches.

    But still a xbox or ps3 is theorically much slower then an I7 system, and still able to play it decently.

    I've read somewhere that Rockstar pimped the textures for the pc version or would they have changed even more?
    >i5-3570K
    >Asrock Z77E-ITX Wifi
    >Asus GTX 670 Mini
    >Cooltek Coolcube Black
    >CM Silent Pro M700
    >Crucial M4 128Gb Msata
    >Cooler Master Seidon 120M
    Hell yes its a mini-ITX gaming rig!

  24. #174
    Xtreme Addict
    Join Date
    Mar 2007
    Location
    United Kingdom
    Posts
    1,597
    Does anyone think that GTA4 might be using an emulator to run on the PC?
    I know it's a stupid and random thought which just crossed my mind, but in previous GTA incarnations (since GTA3) bits of the game contained data which was only relavent for the consoles.

    For example, the PS2 joypad layout and "memory card stuff" was included in GTA Vice City's main GTA3.img datafile.

    The fact that GTA3 and Vice City were woefully coded (bad transparent texture problems) and odd performance glitches suggested that they were not properly coded or tested for the PC platform, but merely ported across

    However GTA San Andreas to me felt and played a lot better than GTA3 and Vice City, IMHO was the only one of the three which felt like it had been developed for the PC. (I recall it's the only one with FSAA options in the Graphics settings and used DirectX9 I think to).

    I've not played GTA4 on the PC as I am too scared to buy it, after reading all these posts on here and other forums

    AND

    Reading the negative feedback people are giving the "patch" which has just been released I'm worried it will ruin the whole series.

    As controversial as this may sound, I blame the developers for having "console exclusivity".

    IF

    The games were released on PC, PS3, and XBox at the same time the games would be developed properly, but I get the feeling they develop it for the console, milk as much money as they can and then port to the PC to get some extra sales. None of the Call of Duty games suffer from this problem, so why should GTA?!?

    Hi Noinimod

    I agree, the issues are too far and wide (what many people would describe as show stopping bugs), for R* not to be aware of them.
    Everything from the crappy Windows Live and RockStar Antisocial club being mandatory requirements to play the game and the bugs smell of crappy coding and poor judgement....to put it bluntly R* are completely unaware of what the PC gaming community want and enjoy in a game.

    How many gamers here thought the Windows Live and RockStar Social club are good ideas to try out and have a look at, BUT NOT what you want to see have as mandatory requirements to actually play a game?!?

    Fair enough if the RockStar Antisocial club enabled people to play against the PS3 and Xbox opponents yet if you did not have it running you could only play PC opponents I could see the point...but no....it's just glorified bloat and spyware

    John
    Stop looking at the walls, look out the window

  25. #175
    Worlds Fastest F5
    Join Date
    Aug 2006
    Location
    Room 101, Ministry of Truth
    Posts
    1,615
    "There is no way to penetrate this barrier. It has the strength of a million souls. The power of the dead."

    X5670 B1 @175x24=4.2GHz @1.24v LLC on
    Rampage III Extreme Bios 0003
    G.skill Eco @1600 (7-7-7-20 1T) @1.4v
    EVGA GTX 580 1.5GB
    Auzen X-FI Prelude
    Seasonic X-650 PSU
    Intel X25-E SLC RAID 0
    Samsung F3 1TB
    Corsair H70 with dual 1600 rpm fan
    Corsair 800D
    3008WFP A00



Page 7 of 10 FirstFirst ... 45678910 LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •