Quote Originally Posted by Otis11 View Post
Oh... that raises some points - first, what does this usage graph look like if you run 2WUs on a card? Can we smooth out that idle time with another WU?

Second - those fluctuations are worse for the card than simply running hot. The largest cause of Solid State Electronics failure (atleast at two of the companies I've worked for) was mechanical stresses caused by continuous fluctuations in temperature. It's actually much better to just run them hot than to let them fluctuate wildly. Now these 2-6C fluctuations don't matter, just throwing that out there for anyone who sees more rapid temp changes (say if you're cooling with water maybe? idk...)

Third - fans are designed to run at relatively constant speeds for long, long periods of time without failure, but accelerating and decelerating causes them problems - so it would be better to fix the fan at say, 25% in your case and just let it run. Just be careful that that doesn't cause larger temperature swings!

I'm PROBABLY nitpicking about nothing - but I want to raise the issue before things fail because of it. Crunching already gets a bad rap for hardware failure a lot when it's not the crunching that killed it. Just thinking if I say something before hand it might hold more water IF something goes wrong.
Yeah, it would be better if the GPU was at full load all the time.

With watercooling I noticed that my GTX 260 idles at 36C and full load for an hour at 40C (according to MSI afterburner), so a very small difference.