Quote Originally Posted by Greg83 View Post
higher demand due to the cheaper price, covering r&d costs over a higher number of cards instead of less.
as they proved with their last round of gpu's. when the price dropped it was an upgrade worth paying for. covering the r&d costs finally that the higher price couldn't do , due to the demand for the product.
so through the higher efficiency of longer runs of the lines. less hydro costs due to less switching products on the line, less programmer payments for the higher paid employees. less reprogramming the line switching between products. using the card that don't meet speed requires as re branding in the lower end market. loss prevention and costs of recycling the material. not forking over voluntary carbon emissions fees. less environmentally friend logo certification stickers. accepting gaming is not environmentally friendly and lowering power consumption reduces the dependence on nuclear power was proven by fukashema to be the least environmentally friendly. so just lowering power consumption proved more environmentally friendly and they don't need a logo of someones to show that. less artists making boxes, selling the cards not marketing to sell cards. moving all the stupidity costs of marketing to the re sellers who buy in bulk of 1000's of units. 1 year warranty. letting re sellers eat the costs for more in their prices. letting the guy selling cards in a oem brown box compete. moving all accessory to the re sellers to cover at their discretion. no partnerships with game developers leaving that to the re sellers. giving up on producing tech demos when games do that fine. helping game developers optimize for their code paths instead.
a new guy making the decisions.
Dude I done even know why I just read your whole post but seriously what the hell do u mean man?

Anyway, the current crop of 7xxx cards show that there is certainly room for faster clock speeds as well as lower operating voltages. I feel that the next gen cards will benefit greatly from that along with process improvements (+ what Lanek said). Of course, GCN 2.0 will increase shader efficiency so while these specs might not be real, its not too far fetched to believe either