And how do you know said unofficial texture packs have been properly QA'd before release, ensuring they are properly optimized? People say that many 3rd partly texture / graphics mod packs eat up a ton of memory but has anyone stopped to think that some (or MOST) of them may be poorly optimized, resulting in an unnecessarily inflated memory footprint?
A few examples of improvements through patches implementing proper in game texture efficiency have been seen in a number of tiles:
- AvP: Large (10%+) increase after the 2nd patch improved texture efficiency
- Wargames: EU Conflict: latest two patches have focused upon texture performance and the result has been ~20% performance increase in my tests.
- Shogun 2: Patch effectively improved across the board performance with a special focus being put upon fixing a memory leak in the texture caching system
I could go on and on. Basically, picking out a 3rd party mod results in a VERY poor comparison, particularly considering that most of the time an architecture's rendering limits will be reached far before memory will come into effect.





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