Quote Originally Posted by Levish View Post
Apologies for thinking that the console optimized textures are complete garbage for the most part and not worthy of PC gaming. Yes they are user generated and probably not as optimized as they would have been from the developer but we do not have much at our disposal currently.
And how do you know said unofficial texture packs have been properly QA'd before release, ensuring they are properly optimized? People say that many 3rd partly texture / graphics mod packs eat up a ton of memory but has anyone stopped to think that some (or MOST) of them may be poorly optimized, resulting in an unnecessarily inflated memory footprint?

A few examples of improvements through patches implementing proper in game texture efficiency have been seen in a number of tiles:

- AvP: Large (10%+) increase after the 2nd patch improved texture efficiency
- Wargames: EU Conflict: latest two patches have focused upon texture performance and the result has been ~20% performance increase in my tests.
- Shogun 2: Patch effectively improved across the board performance with a special focus being put upon fixing a memory leak in the texture caching system

I could go on and on. Basically, picking out a 3rd party mod results in a VERY poor comparison, particularly considering that most of the time an architecture's rendering limits will be reached far before memory will come into effect.