Quote Originally Posted by SKYMTL View Post
Absolutely not. Stop putting words in my mouth.

While PowerTune HAS been proven to throttle in some games (Metro 2033 and Shogun 2 in some cases) I prefer to have a technology that swings both ways. If an application demands too much, clocks can be lowered but if a game doesn't tickle the limits of TDP, the extra headroom can be automatically used for higher clock speeds. Intel already does this with their Turbo Boost and (IMO) it works quite well.
I'm not sure it makes much of a difference in a GPU scenario. Let's assume a hypothetical GPU bin that can function up to 1.1 Ghz. A GPU with turbo would start at a lower clock and than proceed to the turbo clock if TDP room is available and then fall back once the maximum TDP is met or exceeded. In a PowerTune scenario the GPU would start at 1.1 Ghz as long as TDP room is available and then similarly retreat once the maximum TDP is met or exceeded.