The reason the gtx 580 was amazing at the time was there was also such a huge increase in the amount of shaders compared to the old architecture.
From 24 and 8 pixel and vertex shaders respectively to 128 unified at much higher clocks too. These were real shaders too. The r600 was so disappointing because it relied on only 64, 5 way shaders and relied on a new AA scheme which relied on more shaders to do the work.




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