Quote Originally Posted by gosh View Post
Interesting! BF3 almost acts like server applications. Frequency isn't always that important, more cores and fast memory access is sometimes better.

I know that many gamers buys i5-2500K because they want to be prepared for future games. But if this is the future than that CPU will not be as future safe. Less L3 cache (6MB) and only 12 way set associative. Games using much memory and/or complicated memory patterns and i5-2500K cache is trashed in no time.
Quote Originally Posted by gosh View Post

Hyperthreading seems to work well on BF3 and that indicates that there are a lot of cache misses. When the CPU-core waits on memory it kan jump to another thread. Cache misses also indicates that much memory and/or complicated memory patterns are used. Higher frequency is good but avoiding going to ram for data is also important.

If BF3 would have dedicated threads for different tasks, like one render thread, one AI thread etc then hyperthreading is not good.

When work are sliced in smaller jobs it is also important that threads are able to synchronize fast. Don't know if there are improvements there on bulldozer.


Question??????? the I5-2500k is a 4 core 4 thread processor???? If so and gamers bought it to play games, then they are not going to be happy as they don't have the HT to help them out.