so long waiting DX11 Patch
so long waiting DX11 Patch
Intel Core i5 6600K + ASRock Z170 OC Formula + Galax HOF 4000 (8GBx2) + Antec 1200W OC Version
EK SupremeHF + BlackIce GTX360 + Swiftech 655 + XSPC ResTop
Macbook Pro 15" Late 2011 (i7 2760QM + HD 6770M)
Samsung Galaxy Note 10.1 (2014) , Huawei Nexus 6P
[history system]80286 80386 80486 Cyrix K5 Pentium133 Pentium II Duron1G Athlon1G E2180 E3300 E5300 E7200 E8200 E8400 E8500 E8600 Q9550 QX6800 X3-720BE i7-920 i3-530 i5-750 Semp140@x2 955BE X4-B55 Q6600 i5-2500K i7-2600K X4-B60 X6-1055T FX-8120 i7-4790K
Man from Atlantis(B3D, DH, S|A, 3DC, OCN), MfA(G3D, CH), kaktus1907(XS,TPU,AT) and zennino
SIS 6326 > Ti 4200 > 9800XT > 9800GT > GTX 460
Celeron 366 > Celeron 1700 > Athlon XP 2500+ > E6300 > Q9650
Alice Madness Returns | Assassin's Creed: Brotherhood | Assassin's Creed: Revelations | Batman Arkham City | Battlefield 3 | Bulletstorm | Call of Duty: Modern Warfare 3 | Crysis 2 | Darkness II | Darksiders | Dead Island | Dead Space | Dead Space 2 | Deus Ex: Human Revolution | Dragon Age Origins | Dragon Age 2 | F.3.A.R. | F1 2011 | Half Life 2 | Hard Reset | Kane & Lynch 2 | L.A. Noire | LEGO: Pirates of the Caribbean | LEGO: Star Wars III: The Clone Wars | LOTR: War in the North | Mass Effect | Mass Effect 2 | Mass Effect 3 | Mini Ninjas | NFS Hot Pursuit | RAGE | Renegade Ops | Skyrim | The Witcher 2 | Tomb Raider: Underworld | Transformers: WFC | Trine 2
crytek mmmm, seeing fps of 150-200, was expecting so see some 80 fps similar to the crysis benchies![]()
Another thing I find funny is AMD/Intel would snipe any of our Moms on a grocery run if it meant good quarterly results, and you are forever whining about what feser did?
Crysis 2 SGSSAA HowTo - You Tube
Huge impact on performance![]()
here it's not only me some guy from ocn had same issue
http://www.overclock.net/13150148-post15.html
Man from Atlantis(B3D, DH, S|A, 3DC, OCN), MfA(G3D, CH), kaktus1907(XS,TPU,AT) and zennino
SIS 6326 > Ti 4200 > 9800XT > 9800GT > GTX 460
Celeron 366 > Celeron 1700 > Athlon XP 2500+ > E6300 > Q9650
Alice Madness Returns | Assassin's Creed: Brotherhood | Assassin's Creed: Revelations | Batman Arkham City | Battlefield 3 | Bulletstorm | Call of Duty: Modern Warfare 3 | Crysis 2 | Darkness II | Darksiders | Dead Island | Dead Space | Dead Space 2 | Deus Ex: Human Revolution | Dragon Age Origins | Dragon Age 2 | F.3.A.R. | F1 2011 | Half Life 2 | Hard Reset | Kane & Lynch 2 | L.A. Noire | LEGO: Pirates of the Caribbean | LEGO: Star Wars III: The Clone Wars | LOTR: War in the North | Mass Effect | Mass Effect 2 | Mass Effect 3 | Mini Ninjas | NFS Hot Pursuit | RAGE | Renegade Ops | Skyrim | The Witcher 2 | Tomb Raider: Underworld | Transformers: WFC | Trine 2
I've added 3 custom timedemos recorded at Central Park, Downtown and Times Square. The default timedemos (from Crytek) have been removed.
Updates
======
0.15 - 15/04/2011
- New installer.
- New timedemos.
- Removed unavailable AA modes (8xQ, etc.)
- The program now checks for newer version when it's started.
0.14 - 14/04/2011
- Savegames created during the benchmark are removed after the test finishes.
0.13 - 14/04/2011
- Autoexec.cfg is kept even it didn't existed before. The program now deletes the file to avoid the game enter benchmark mode the next time it's opened.
0.12 - 13/04/2011
- AA modes changed to reflect changes from Crysis/Crysis Warhead.
0.11 - 13/04/2011
- Program title changed.
- Fixed game config path.
0.10 - 13/04/2011
- First release.
Download from the same link
Nice, thanks japamd![]()
thanks for this![]()
Intel Q9650 @500x9MHz/1,3V
Asus Maximus II Formula @Performance Level=7
OCZ OCZ2B1200LV4GK 4x2GB @1200MHz/5-5-5-15/1,8V
OCZ SSD Vertex 3 120Gb
Seagate RAID0 2x ST1000DM003
XFX HD7970 3GB @1111MHz
Thermaltake Xaser VI BWS
Seasonic Platinum SS-1000XP
M-Audio Audiophile 192
LG W2486L
Liquid Cooling System :
ThermoChill PA120.3 + Coolgate 4x120
Swiftech Apogee XT, Swiftech MCW-NBMAX Northbridge
Watercool HeatKiller GPU-X3 79X0 Ni-Bl + HeatKiller GPU Backplate 79X0
Laing 12V DDC-1Plus with XSPC Laing DDC Reservoir Top
3x Scythe S-FLEX "F", 4x Scythe Gentle Typhoon "15", Scythe Kaze Master Ace 5,25''
Apple MacBook Pro 17` Early 2011:
CPU: Sandy Bridge Intel Core i7 2720QM
RAM: Crucial 2x4GB DDR3 1333
SSD: Samsung 840 Pro 256 GB SSD
HDD: ADATA Nobility NH13 1GB White
OS: Mac OS X Mavericks
This program doesn't seem to work at all for me. I have the steam version of the game and have looked all over the internet for people with similar issues with your program. I have found no one. The problem is the program launches the game and then simply has it sit on menu, every time. It doesn't matter if I have an autoexec or not, it doesn't matter what settings I use, nothing changes the sitting on menu behavior. Any help would be appreciated.
I'm aware of that steam issue, but unfortunately I can't test it myself to know what's happening. My version is EADM with latest patch, it looks like Steam version is a bit different and may not be executing the autoexec commands.
If possible, after Crysis 2 launch by the bench tool and while sitting on menu, please open the console and take a screenshot, that will show the commands executed by Cryengine.
Not to bash japamd as he does awesome stuff, but why would anyone want to benchmark with Crysis 2? Its wholly inferior to Crysis or Warhead in every way, shape, and form. I want my DX11 patch dammit and it better turn Crysis 2 into the wonderful eyecandy open world we expected.
"Prowler"
X570 Tomahawk | R7 3700X | 2x16GB Klevv BoltX @ 3600MHz CL18 | Powercolor 6800XT Red Devil | Xonar DX 7.1 | 2TB Barracuda | 256GB & 512GB Asgard NVMe drives | 2x DVD & Blu-Ray opticals | EVGA Supernova 1000w G2
Cooling:
6x 140mm LED fans, 1x 200mm LED fan | Modified CoolerMaster Masterliquid 240
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Modded X570 Aorus UEFIs
It's a shame you have to have the game in order to run the benchmark. I would rather see a benchmark that is a standalone program like Vantage.
CPUID http://valid.canardpc.com/show_oc.php?id=484051
http://valid.canardpc.com/show_oc.php?id=484051
http://valid.canardpc.com/show_oc.php?id=554982
New DO Stepping http://valid.canardpc.com/show_oc.php?id=555012
4.8Ghz - http://valid.canardpc.com/show_oc.php?id=794165
Desk Build
FX8120 @ 4.6Ghz 24/7 / Asus Crosshair V /HD7970/ 8Gb (4x2Gb) Gskill 2133Mhz / Intel 320 160Gb OS Drive, WD 256GB Game Storage
W/C System
(CPU) Swiftech HD (GPU) EK HD7970 with backplate (RAM) MIPS Ram block (Rad/Pump) 3 x Thermochill 120.3 triple rads and Dual MCP355's with Heatkiller dual top and Cyberdruid Prism res / B*P/Koolance Compression Fittings and Quick Disconnects.
I'm getting far worse FPS than any of you guys. Are you guys running default autoexec.cfg file? Mine is heavily modified to really increase image quality. Example: Extreme settings for Shadow resolution is 1024. I've got it at 1536.
Can any of you guys run the benchmark with this as your autoexec.cfg?
thanks!
; Sys_Spec settings
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
; Sys_Spec Quality settings
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 4
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
; Sys_Spec Game Effects Settings
i_lighteffects = 0
g_corpseMinTime = 60
g_corpseUnseenTime = 2
g_corpseMinDistance = 20
g_battleDust_enable = 0
mfx_Timeout = 0.01
; Extra Game Effects Settings
g_SkipIntro = 1
g_radialBlur = 1
g_nanoSuitEnableSuitShapeDeformation = 1
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
g_no_secondary_breaking = 0
; Sys_Spec Object Detail Settings
e_ObjQuality = 4
e_ProcVegetation = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_DecalsOverlapping = 1
e_LodRatio = 100
e_LodMin = 0
e_ViewDistRatioDetail = 200
e_ViewDistRatioVegetation = 200
e_VegetationMinSize = 0
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioLights = 200
e_ViewDistMin = 200
e_MaxViewDistSpecLerp = 1
sys_flash_curve_tess_error = 0.5
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 2.5
es_DebrisLifetimeScale = 3.2
e_OcclusionCullingViewDistRatio = 2
e_Dissolve = 4
ca_AttachmentCullingRation = 400
e_TerrainOcclusionCullingMaxDist = 300
e_streamCgf = 0
; Sys_Spec Particles Settings
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 1024
e_ParticlesMinDrawPixels = 0.25
e_ParticlesObjectCollisions = 4
e_ParticlesPoolSize = 32768
e_ParticlesEmitterPoolSize = 16384
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend =
e_ParticlesForceGI = 1
; sys_spec Physics Settings
e_CullVegActivation = 200
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 24000
es_MaxPhysDist = 400
es_MaxPhysDistInvisible = 5
e_PhysOceanCell = 0.1
e_FoliageWindActivationDist = 200
g_breakage_particles_limit = 640
p_max_object_splashes = 8
v_vehicle_quality = 4
p_max_substeps_large_group = 40
p_num_bodies_large_group = 200
p_gravity_z = -13
p_joint_damage_accum = 6
p_joint_damage_accum_threshold = 0.6
p_num_threads = 6
; sys_spec PostProcessing Settings
r_MotionBlur = 2
r_sunshafts = 1
r_UseEdgeAA = 0
r_colorgrading = 2
r_GlowAnamorphicFlares = 1
r_RainMaxViewDist_Deferred = 200
r_MotionBlurMaxViewDist = 256
r_PostMSAA = 1
r_PostMSAAEdgeFilterNV = 2
r_PostProcessHUD3DCache = 0
r_MotionBlurShutterSpeed = 0.0075
r_HDRBloomMul = 0.7
; sys_spec Shading Settings
sys_spec_Quality = 4
e_SkyUpdateRate = 1
r_DetailNumLayers = 2
r_DetailDistance = 200
r_HDRRendering = 2
r_SSAO = 4
r_SSAOQuality = 3
r_SSAODownscale = 0
r_refraction = 1
sys_flash_edgeaa = 1
e_VegetationUseTerrainColor = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_DynamicLightsMaxEntityLights = 32
r_UsePom = 1
r_EnvTexUpdateInterval = 0.001
r_TexturesFilteringQuality = 0
e_GINumCascades = 3
r_HDRBlueShift = 1.0
r_HDRBrightLevel = 0.65
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 6
r_HDRLevel = 6
r_HDROffset = 10
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85
e_GI = 0
e_GIMaxDistance = 100
e_GIAmount = 0.5
; sys_spec Shadows Settings
e_Shadows = 1
r_ShadowBlur = 3
e_ShadowsMaxTexRes = 1536
r_ShadowJittering = 2
e_GsmLodsNum = 5
e_GsmRange = 3
e_ShadowsCastViewDistRatio = 1
e_GsmCache = 0
e_ShadowsResScale = 3.4
; sys_spec Sounds Settings
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 3
; sys_spec Texture Settings
r_TexSkyResolution = 0
r_ImposterRatio = 1
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 320
r_TexAtlasSize = 4096
r_DynTexAtlasCloudsMaxSize = 128
r_DynTexAtlasSpritesMaxSize = 128
r_VegetationSpritesTexRes = 256
; sys_spec Volumetric Effects Settings
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 300
e_Clouds = 1
; sys_spec Water Settings
r_WaterUpdateFactor = 0.0
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth = 30
r_WaterUpdateDistance = 0.0
e_WaterOceanFFT = 1
q_ShaderWater = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.010
; Extra Render settings
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
gpu_Particle_Physics = 1
e_LodMax = 0
r_AnisoMin = 16
r_AnisoMax = 16
e_CharLodMin = 0
es_maxphysdistcloth = 200
r_PostMSAAMode = 2
r_ShadersRemoteCompiler = 0
r_displayInfo = 0
r_BeamsSoftClip = 0
r_EnableAltTab = 1
r_TexMaxAnisotropy = 0
r_ColorBits = 32
r_CoronaFade = 0.25
r_DrawNearFoV = 75
r_UseMergedPosts = 3
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 256
r_HDRGrainAmount = 0.0
r_ShadersUseInstanceLookUpTable = 1
;My Additional Settings
cl_fov=75
pl_movement.power_sprint_targetFov=75
cl_ZoomToggle=1
cl_BobHud=0
g_enableInitialLoginScreen=0
con_restricted = 0
hud_Crosshair=0
"If the representatives of the people betray their constituents, there is then no resource left but in the exertion of that original right of self-defense which is paramount to all positive forms of government"
-- Alexander Hamilton
New version with support for latest patch 1.9 DX11 is coming!!
crysis2benchtool.jpg
Last edited by japamd; 06-28-2011 at 05:31 PM.
Have they added an option to play back a custom gameplay sequence?
New build 1.0.1.6
http://benchzone.adrenaline.com.br/t...mark-tool.html
1.0.1.6 - 07/02/2011
- Added support for game patch 1.9.
- Introduced support for DX11 and Ultra quality mode.
- New interface.
- Improved timedemos.
- Added support for submitting results to Adrenaline BenchZone.
- Improved Steam support (special thanks to Guilherme Sollero aka SHAFT for his help)
- Version numbering changed to full version.
Thanks, I tried it and one of the benchmarks never completed, it just crashed on me. Right now NVIDIA's cards do not play well with Crysis 2 DX11 at the moment.
AMD Threadripper 12 core 1920x CPU OC at 4Ghz | ASUS ROG Zenith Extreme X399 motherboard | 32GB G.Skill Trident RGB 3200Mhz DDR4 RAM | Gigabyte 11GB GTX 1080 Ti Aorus Xtreme GPU | SilverStone Strider Platinum 1000W Power Supply | Crucial 1050GB MX300 SSD | 4TB Western Digital HDD | 60" Samsung JU7000 4K UHD TV at 3840x2160
It crashed at the end of the map. Though I disabled SLI and downclocked my card it seemed to work without any issues.
I also tried it on my other AMD/ATI 955/6950 rig and it failed to load, just crashed for some odd reason.
AMD Threadripper 12 core 1920x CPU OC at 4Ghz | ASUS ROG Zenith Extreme X399 motherboard | 32GB G.Skill Trident RGB 3200Mhz DDR4 RAM | Gigabyte 11GB GTX 1080 Ti Aorus Xtreme GPU | SilverStone Strider Platinum 1000W Power Supply | Crucial 1050GB MX300 SSD | 4TB Western Digital HDD | 60" Samsung JU7000 4K UHD TV at 3840x2160
i thought i was the only one with this problem. my 570 can run BFBC 2 @ 840 no problem for hours, crashes on Crysis 2 after the DX11/tex update, sometimes just minutes after i start the game. at stock it seem fine. i am guessing a new driver might solve this problem.
btw what is the VRAM usage for GTX 580 3GB users? i heard its around 1800+MB @ 1080p max. i am getting 1250MB according to after burner, and around 800 to 1000MB on task manager
Last edited by Philip_J_Fry; 07-02-2011 at 07:42 AM.
"Thanks for the f-shack. Love, Dirty Mike & The Boys" - from Dirty Mike & The Boys
yep, since the updates crysis 2 eats up all the ram on my gtx570 as well (resolution is 1680x1050 with ultra settings + dx11). the ram is finally put to some useeven bc2 uses only up to 900mb at most.
1. Asus P5Q-E / Intel Core 2 Quad Q9550 @~3612 MHz (8,5x425) / 2x2GB OCZ Platinum XTC (PC2-8000U, CL5) / EVGA GeForce GTX 570 / Crucial M4 128GB, WD Caviar Blue 640GB, WD Caviar SE16 320GB, WD Caviar SE 160GB / be quiet! Dark Power Pro P7 550W / Thermaltake Tsunami VA3000BWA / LG L227WT / Teufel Concept E Magnum 5.1 // SysProfile
2. Asus A8N-SLI / AMD Athlon 64 4000+ @~2640 MHz (12x220) / 1024 MB Corsair CMX TwinX 3200C2, 2.5-3-3-6 1T / Club3D GeForce 7800GT @463/1120 MHz / Crucial M4 64GB, Hitachi Deskstar 40GB / be quiet! Blackline P5 470W
Hmmm, I see, maybe your overclock wasn't rock solid... for Crysis :P
I've updated the installer to 1.0.1.7, it fixes an issue some users reported with the openautomate dll not loading due to some dependencies on external modules. Please try it and let me know if the problem persists.
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