Quote Originally Posted by ichime View Post
I have a feeling that the reason there is no DX11 patch is because the ATi cards (yes, I said ATi) would run faster than the nVidia cards, so they're delaying it until they neuter enough features to make that untrue.

Ok, flame suit on.
Nonsense.

They are delaying it as neither ATi nor nVidia have drivers which take full advantage of the DirectX11 feature set. (Multithreading and threaded command lists are STILL not supported at the driver level by nVidia or ATi).

My guess is Crytek, as are DiCE delaying things until the drivers are ready.... (A developer Dan Baker has already expressed his concerns over a lack of DirectX11 multithreading support within the nVidia and ATi drivers).

4) From what DirectX 11 feature do you think your game profits most? What do you think about DirectX 11 in times of Cross-Platform-Development, can we expect more and more DX11 titles?

We benefit most from the DX11 Compute features. However, once Nvidia and AMD release threading enabled drivers, we expect the threading to be the biggest single benefit. We understand that many of our customers are hardware enthusiasts and want their games to use the latest technology. Since DirectX11 is leaps and bounds above the capabilities of current consoles it can be difficult to be cross platform and take advantage of the new capabilities. Fortunately, because we are a PC only game, this wasn't a concern for us. We can't speak for everyone, but we expect to see DX11 rapidly become the standard for gaming.
John