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Thread: Crysis 2 only DX9 - DX11 will be "later" with an update

  1. #326
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    Quote Originally Posted by kgk View Post
    ...I don't know a single friend or colleague of mine who games on the PC and is buying this game after seeing what a joke it is...
    Me either buddy, me either. I'll probably de-friend them if I find out what they done too.

    Quote Originally Posted by kgk View Post
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  2. #327
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    Man, I'm so pissed off right now

    Just downloaded Crysis 2 off of steam, and once I got in game, there was a terrible flickering problem!

    It's so bad, that the game is unplayable for me. It's due to SLi, because disabling SLi fixes the problem.

    And I'm not the only one having these kind of problems. How could Crytek/Nvidia miss something as obvious as this?
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  3. #328
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    rofl...did u really expect sli to work? It didn't work in the 1st one on release either...stuttering.
    Last edited by Jodiuh; 03-23-2011 at 03:55 AM.

  4. #329
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    Quote Originally Posted by Carfax View Post
    It's so bad, that the game is unplayable for me. It's due to SLi, because disabling SLi fixes the problem.

    And I'm not the only one having these kind of problems. How could Crytek/Nvidia miss something as obvious as this?
    You might have found the reason for GTX590's delay.

  5. #330
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    Who needs a 590 for this game? Isn't this DX9?

  6. #331
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    Quote Originally Posted by Carfax View Post
    How could Crytek/Nvidia miss something as obvious as this?
    Because they wanted in on the console profit but were too lazy/stingy to develop separately for the PC. So they give the PC gamers a game that doesn't exceed the capability of the consoles (level size, AI complexity, texture resolution, etc), looks like crap but market the hell out of it, and hit three birds/platforms with one stone.

    The options are:

    Develop mediocre game for the PC, make $$.

    Develop fantastic game for the PC, make $$$

    Develop mediocre game for the Xbox/PS3, make $$$

    Develop fantastic game for the Xbox/PS3, make $$$$

    Develop fantastic game for the PC, port it to consoles, make $$$$$

    Develop game for Xbox/PS3, port it to PC poorly and buy a few reviews, make $$$$$$$$$$$$$

    They took the biggest payout. Simple. Problem is that last option winds up burning a good portion of your customer base every time. So it's questionable how many times you can repeat it. Although CODMW2->CODBLOPS managed to do it without much of an issue.
    Last edited by kgk; 03-23-2011 at 04:08 AM.
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  7. #332
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    Quote Originally Posted by crash5s View Post
    It's not piracy, it's profit. The PC is not nearly as profitable as it once was, and development costs are going through the roof. The install base of consoles is much higher than the install base of gaming capable PCs. And with the PC's being sold shifting more and more to laptops and small desktops, which you couldn't even add a decent GPU to if you wanted to, the market is only shrinking more and more when it comes to high end AAA titles.
    Compared to how much it costs to develop the complete game building for PC and then scale back probably only adds a few million to the overall cost (way less than they would make). Visuals can easily be scaled back, its not so easy to get added after the fact.

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    Quote Originally Posted by ewitte View Post
    Compared to how much it costs to develop the complete game building for PC and then scale back probably only adds a few million to the overall cost (way less than they would make). Visuals can easily be scaled back, its not so easy to get added after the fact.
    Bingo. But that takes effort gosh darn it. Board members and the marketing department only see dollar signs for the short term though. They don't think about what it does to their brand name in the PC market over the long term. Then they blame poor sales of poor titles on piracy.

    Hopefully what's being said about BF3 is true and they are using PC as the primary platform and just scaling it back for the consoles. Even console titles that program "direct to metal" cannot come close to beating a modern PC GPU that uses an API. The computing power is just orders of magnitude different.

    I think Crytek shot themselves in the foot with this. The first Crysis was a title that catered almost exclusively to the high-end PC gaming market and yet it still sold well. That same crowd, itching for the next installment, gets fed oatmeal, instead of the steak and lobster they were expecting.
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  9. #334
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    I hear a bunch of people can't get the game to actually launch. Sounds like a winning combination to me.

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    Quote Originally Posted by SKYMTL View Post
    I hear a bunch of people can't get the game to actually launch. Sounds like a winning combination to me.
    This is pretty common for any new launch. It gets fixed in time.

    ---

    So, is the overall sentiment here that this game isn't any good on PC?
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  11. #336
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    Quote Originally Posted by Jodiuh View Post
    Who needs a 590 for this game? Isn't this DX9?
    If people are running a 5850 @ 1920x1080 with v-sync on @ 60 FPS w/ Extreme Graphics... that is truly sad. Well good for people but sad that where is the Extreme graphics that us high end users where hoping for? Hopefully there DX11 patch fixes that itch.

    I mean we all remember Crysis was a power hog. It was a default bench mark, if a GPU got 60FPS on extreme settings at 1920x1080 or 1920x1200 well just wow. Even at first getting 40FPS seemed hard.

    Now we got to find a newer game that can stress our systems! WHERE IS IT?
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  12. #337
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    Yeah, piracy my ass. I've bought Far Cry and both Crysis games and Crysis 2 is already pre-ordered. The games were good but when they openly said they are working primarely on console, restricting it to DX9 because of outdated consoles and then blaming everything else for possible bad sale is just silly.

    I feel the same for NFS Hot Pursuit. It's a good game but it's just screaming CONSOLE all over the place. Stupid unskippable intro that takes forever, online lobby with stupid countdown, no chat, no cheat protection etc etc. C'mon!? If you copy everything from consoles, then also copy the protection (meaning there won't be any since consoles don't have it). Of course they won't do that noooo. I hate the irritation in the rear whenever i pay for a PC game these days. But then again, you can pass the crap. Like i did with Ubisoft and their games with idiotic always-online protection.
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  13. #338
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    Why develop it better for the PC? So the handful of PC gamers who can run it maxed out enjoy it? That's stupid, you're burning a ton of cash for a few people, most of the other PC people can't see it anyways so it's an utter waste.
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  14. #339
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    Quote Originally Posted by crash5s View Post
    Why develop it better for the PC? So the handful of PC gamers who can run it maxed out enjoy it? That's stupid, you're burning a ton of cash for a few people, most of the other PC people can't see it anyways so it's an utter waste.
    And you do realize that the original sold 3+ Million copies. Not every game comes to this mark and That was a system crusher and yet people still play/use it because of it. Let alone it is a very flexible system for modding and making things look great. There are settings for a reason from low to high. Use them to up the graphics power on the higher end systems for better looks.

    Its not like when they design textures or models they make it say 512x512 for textures or only 2,000 polygons. They start out with higher res images or models and scale it down to keep as much detail as possible. Why not let the higher res textures & models come on out and play?
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  15. #340
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    Hopefully the rumored DX11 patch fixes that and we dont have to wait for the 680's launch for it :P

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    Quote Originally Posted by deathman20 View Post
    And you do realize that the original sold 3+ Million copies. Not every game comes to this mark and That was a system crusher and yet people still play/use it because of it. Let alone it is a very flexible system for modding and making things look great. There are settings for a reason from low to high. Use them to up the graphics power on the higher end systems for better looks.

    Its not like when they design textures or models they make it say 512x512 for textures or only 2,000 polygons. They start out with higher res images or models and scale it down to keep as much detail as possible. Why not let the higher res textures & models come on out and play?
    The original sold a million before people realized they couldn't run it properly. Than they realized they got ripped off and pirated it or decided to wait.

    Other than fools, most people wait for their PC games to be 5 bucks in the bargain bin so they can enjoy them full out the first time they play them. It's not worth playing through a second time with everything spoiled, and it's not worth paying full cash for a game you can't properly run.

    Game devs need to get that through their head. I'll pay twice as much, or more, for a console game because I know it's going to run and I will get the max possible enjoyment out of it. PC, bleh. I'll wait till I can max it out by which point the price has dropped.

    And I'm not the only one like this, it's become common around 2004 where being able to properly max titles (doom 3, HL2 was needed) and as a result virtually all the PC gamers I know moved off to consoles and just bargain bin or steam sale the crap.
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  17. #342
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    You cant blame the game for idiots buying the game even when they have to know they need more power than they had by that time.
    Either that or they are just whishfull thinkers when it was said what game needed but you still try using weaker and when it dont work you blame game as soon you did not get 60FPS flat out in a game that dont need more than 30FPS to look like it is60FPS
    Bad coding you name it anything but the real reson behind you cant run the game was called up on for Crysis.
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  18. #343
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    I never got the whole "we want a system killer" approach, I'd rather have a game that looks maybe a little worse but that can be run at decent settings with a decent framerate by more people. Crysis was a when it launched because half the people I knew couldn't play it with any sort of decent settings. Sure I don't like console ports but I don't want the old resource hog days back either when we ended up waiting a hardware generation or 2 to actually see the proper game.

  19. #344
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    Oh look, the game's getting very good reviews. Obviously the reviewers didn't know the fact that the game wasn't DX11, otherwise they would know how much the game's graphics sucked.

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    I did play through part of the game last night and I wanted to hate it....but that didn't happen. The single player storyline may be a bit overdone but as a GAME Crysis 2 is FAR from bad; it's quite good actually.

    I understand expectations about DX11 implementation were there but even without support for the API, it definately holds its own in the graphics department.

    People may whine about what ISN'T in the game but when the focus is put on what's actually THERE, this is one of the better PC games released in the last ~6 months.

  21. #346
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    Quote Originally Posted by Linchpin View Post
    I never got the whole "we want a system killer" approach, I'd rather have a game that looks maybe a little worse but that can be run at decent settings with a decent framerate by more people. Crysis was a when it launched because half the people I knew couldn't play it with any sort of decent settings. Sure I don't like console ports but I don't want the old resource hog days back either when we ended up waiting a hardware generation or 2 to actually see the proper game.
    Bingo, and Crytek has also blamed their own system requirements for part of the reason the first game had problems as well.
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  22. #347
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    My main problem with Crysis 2 was all the bogus speech from Crytek " PC is very important for us ... " & " We developed Crysis 2 for PC... " ...

    Bah... i can only say ...








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  23. #348
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    lol...

    We have played them all! Farcry, Crysis, and now Crysis 2. If you were relying on Crytek to stress your new AMD or NVIDIA GPUs, well, you will likely have to wait another 4 years, or never probably. Crysis 2 graphics suck. Yes the graphics suck and you all know why. Crytek sold us out for a bunch of :banana::banana::banana::banana::banana: 360 gamers. Gameplay is about as exciting and motivating as pulling a scab off your dog's scrotum. Open gameplay? Yeah right. Challenging? Not in the least. Crysis 2 goes into the "Never Finished" game bin with Daikatana. Come to think of it, Daikatana had better multi-player.

    I don't often gripe about game devs selling out, but Crytek sure did. Crytek is not about innovative gameplay and astounding graphics any more. Crytek is about ripping me off for $60. I think Crytek would have gotten better press if it had not of even released its water-downed and anemic PC version of this "game." I hope Cevat Yerli chokes on this giant flaccid floppy penis of a game, while he is pulling out his overstuffed-wallet. Yeah, I just said that, and I meant it.

    At least my 10 year old son thinks it is awesome. Wish he would give me the $60 back. Crysis 2 will be a great buy....when it hits the $2.99 price point on Steam.

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  24. #349
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    I didnīt play Crysis 2 yet, but the first and Warhead werenīt open (big maps donīt make a game open) and challenging. In fact both are two of the easiest games of the last years, even in Delta

  25. #350
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    Quote Originally Posted by Dami3n View Post
    I didnīt play Crysis 2 yet, but the first and Warhead werenīt open (big maps donīt make a game open) and challenging. In fact both are two of the easiest games of the last years, even in Delta
    Question is, did you use cloak?

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