When Nvidia gets the money they gave to Crytek for the DX11 implementation and the TWIMTB logo back
Starcraft 2 had no real reason to be DX10 or DX11 for exactly that reason: It never tried to be a breakthrough in graphic achievements.
Since they would obviously go with DX9 for their WinXP users (They would be firing themselves in the foot if they ignored that OS), the only other benefit from going DX10+ would be lost. That is, optimizations gained from being made from scratch for DX10+ (regardless of howty or good the game may look), and not just a slapped-in render path.
If Cryengine 3 was really conceived as a breakthrough in graphics technology, then it had the *need* to be at least DX10, for both performance optimizations and to take the most of today's graphics technologies.








Bookmarks