Quote Originally Posted by DarthShader View Post
I've seen you mention this at least 4 times already.... it won't affect the world of SLi and DX11, till nVidia actually writes graphic drivers that do this. CUDA workloads are quite different than graphics, so this doesn't mean anything.
Very true, but correct me if I am wrong, but doesn't nVidia use CUDA for PhysX?
(as in PhysX runs over CUDA)?

I have heard that PhysX 3.0 SDK (currently they are on 2.8.4) will thread across multiple GPU's, so surely this means it requires CUDA 4? based driver

Or is this entirely independent and I have got confused over how nVidia implement PhysX relating to their CUDA. Either way surely it is a sign of things to come? (even if we are just talking in the folding and transcoding/encoding department).

John