crysis 2 uses dynamic global illumination even with dx9. no other game does this in any way shape or form.


its just amazing how the word dx9 has taken on such a skewed meaning. you can write insane shaders in dx9 and you can have massive textures.

although dx10 is an improvement over dx9 it is a complete overhaul of the API. you only get modest improvements with massive effort. i can only speculate so much but i just see it as impractical to redo everything for a 2011 title on an engine that was started 5 years ago.