Sounds cool!* "Tile-based deferred shading acceleration" via DirectCompute.[4] This is being ported to the PlayStation 3's SPUs.
And "Back to Karkand" map... Damn... Was my fav map in BF2... Must resist wasting extra money on this!![]()
Sounds cool!* "Tile-based deferred shading acceleration" via DirectCompute.[4] This is being ported to the PlayStation 3's SPUs.
And "Back to Karkand" map... Damn... Was my fav map in BF2... Must resist wasting extra money on this!![]()
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