Actually, it doesn't seem like it's as efficient as you stated. It seems to spool off the tiles in pairs, but the next pair of tiles doesn't start rendering until both finish. One sits at 99% while the other finishes. If the tiles were smaller and it didn't wait like that it would probably not be such a big slowdown.
Could this be related to using the CPU and gpu through stream? I haven't tried using the built in CPU render with the stream gpu renderer. I'll give it a try when I have a chance.
--Matt




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