Run it as a standlone, just publish results, refer to old article for testing conditions.
I know it's hard to find a save game or something where the game begins to bog on turn-cycling, but this would be a good test of whether you can cater to real situations and the audience at the same time.
Also you mentioned that the game is heavily CPU bound. Another good scenario to test.
As someone else said before, socket 775 would be an excellent reference. Just like the 4850 / GTS 250 reference points I have been asking for before.
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