Yeah, it is not unlikely that they haven't released the newest version of their useless bling bling benchmark because a client paid enough to make further adjustments.
IHVs directly pay Futuremark for the service to "validate and optimize their software to the platform". Too bad that most people don't comprehend that Futuremark is significantly hurting the industry with that and they then even actively hype this miserable product that completely fails to mimic the workload of real (future) games.
And before some bling bling Benchmark fans go for my throat again, look - they even say this openly:http://www.futuremark.com/bdp/3dmark/BDP Members get the following privileges and benefits
* Ability to influence Futuremark’s 3DMark roadmap and implementation
* Access to specification documents, alphas, betas and release candidate code drops of benchmarks
* Frequent communication and briefing
* Scheduled conference calls
* Troubleshooting for drivers and new technology
...
So yeah, if you are smart enough to comprehend the issue: don't support them by using their useless benchmark and simply use real games instead.





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