The anisotropic filtering, we need to exhibit at our detailed review, unfortunately, a bad witness. On the one hand, the texture filtering on the Radeon HD 6000 generation has been improved (the banding problem has been fixed for the most part), on the other hand, the textures flicker but more intense. That's because AMD has the standard anisotropic filtering at the level of
AI Advanced lowered the previous generation. An incomprehensible step for us, because modern graphics cards provide enough performance to improve the image quality.
While there are games that show the difference hardly others suffer, however hard to flickering textures, dull the fun. After all, it is with the "High Quality" function possible, the existing AF-quality (usually) get back. Speak the Radeon HD 6800 provides for manual switching is still the quality of the previous generation, the standard quality is worse now!
Since we will not support such practices in 2010, we decided to test in future every Radeon HD 6000 card with about five percent slower high-quality version, so the final result with the default setting from Nvidia in is roughly comparable
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