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Thread: NVIDIA Endless City: GTX 580 DX11 Tech-demo

  1. #26
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  2. #27
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    Did you all miss it's procedurally generated? That's why it's called Endless City. It's generated on the fly. There's no comparison as far as I know.
    Last edited by Vardant; 11-07-2010 at 07:29 AM.

  3. #28
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    sounds really nice!
    i hate the artwork though, looks really lame... :/
    so does it work as a benchmark?
    this sounds like it could punish gpus way harder than heaven

  4. #29
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    Quote Originally Posted by Vardant View Post
    Did you all miss it's procedurally generated? That's why it's called Endless City. It's generated on the fly. There's no comparison as far as I know.
    Yeah, I don't think anything like this has been publicly available.

  5. #30
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    this is probably "programmer art"

    doesnt look so bad when you consider that

  6. #31
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    Have yet to see how this is connected to GTX580. Did a little searching, couldn't find an official copy of the "read-me" posted by the geeks3d forum user. Could have made it up for all we know.


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  7. #32
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    Quote Originally Posted by Vardant View Post
    Did you all miss it's procedurally generated? That's why it's called Endless City. It's generated on the fly. There's no comparison as far as I know.
    Placing premade objects procedurally has been done since before Diablo.

  8. #33
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    Quote Originally Posted by saaya View Post
    sounds really nice!
    i hate the artwork though, looks really lame... :/
    so does it work as a benchmark?
    this sounds like it could punish gpus way harder than heaven
    idd. i don't like it either. however, wireframed it does look damn impressive. can't wait for games to actually take advantage of tessellation!
    it won't work as a benchmark, though, as the city is generated procedurally which makes it hard/impossible to compare fps.

    Quote Originally Posted by Solus Corvus View Post
    Placing premade objects procedurally has been done since before Diablo.
    a recent example for that is minecraft. awesome game
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  9. #34
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    Quote Originally Posted by ColonelCain View Post
    Have yet to see how this is connected to GTX580. Did a little searching, couldn't find an official copy of the "read-me" posted by the geeks3d forum user. Could have made it up for all we know.
    On the README file :

    Recommended System:
    -------------------

    NVIDIA GeForce GTX 500 series GPU
    2.6 GHz Quad core CPU
    4 GB System memory
    300 MB Hard drive space
    Microsoft Windows Vista or Windows 7
    But it works with GTX 400 series too, don't know for the others though

  10. #35
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    Quote Originally Posted by Svnth View Post
    580 is also alluded to here, along with them showing another demo called Aliens vs. Triangles: http://www.youtube.com/watch?v=oCPMHIDpT88
    I like Aliens tech demo, would fool around in it for some crazy morphs then lazer it
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  11. #36
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    Only thing that seems impressive is the wire mesh modes as this demo honestly done look that pretty. NV really needs to stop making these weird tech demos with a different art style and go back to making good looking women demos(not medusa). Those demos consistently impressed me.
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    Quote Originally Posted by tajoh111 View Post
    Only thing that seems impressive is the wire mesh modes as this demo honestly done look that pretty. NV really needs to stop making these weird tech demos with a different art style and go back to making good looking women demos(not medusa). Those demos consistently impressed me.
    Adrian demo was terrible...

    Quote Originally Posted by Solus Corvus View Post
    Placing premade objects procedurally has been done since before Diablo.
    Wow.. he's not saying that procedural generation is new but that you can't compare them run to run as a benchmark. Comprehension.

  13. #38
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    Quote Originally Posted by Svnth View Post
    Wow.. he's not saying that procedural generation is new but that you can't compare them run to run as a benchmark. Comprehension.
    So everyone was talking about how it looks compared to other benchmarks/demos and you think he was talking about a run-to-run comparison? Comprehend yourself.

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    Quote Originally Posted by Svnth View Post
    Adrian demo was terrible...



    Wow.. he's not saying that procedural generation is new but that you can't compare them run to run as a benchmark. Comprehension.
    Really, for gtx 8800 technology, I thought it was pretty good. What you have to think about for these demos too, is that they are downloaded and testable on real computers. Not just CG video presented at a press conference.

    One thing about the Adrian demo is they should have picked a different model. Alessandra Ambrosio would have been much better.
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    Quote Originally Posted by RaZz! View Post
    idd. i don't like it either. however, wireframed it does look damn impressive. can't wait for games to actually take advantage of tessellation!
    it won't work as a benchmark, though, as the city is generated procedurally which makes it hard/impossible to compare fps.
    idk... im not to sure about that... it might actually be pretty consistent fps wise and if you take the average of a few runs, im sure it can act like a very good benchmark...

    Quote Originally Posted by Olivon View Post
    But it works with GTX 400 series too
    amazing! it works on a gtx400 even though its written for an entirely new architecture, the gtx500 series!

    Quote Originally Posted by tajoh111 View Post
    Only thing that seems impressive is the wire mesh modes as this demo honestly done look that pretty. NV really needs to stop making these weird tech demos with a different art style and go back to making good looking women demos(not medusa). Those demos consistently impressed me.
    wow, who would have thought, i actually found something to agree on with you hehehe
    i loved the butterfly elf demo that could be hacked to see her naked

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    Quote Originally Posted by Solus Corvus View Post
    So everyone was talking about how it looks compared to other benchmarks/demos and you think he was talking about a run-to-run comparison? Comprehend yourself.
    I saw Saaya's post before that statement.. but at the same time you are equally wrong. I find it hard to believe that both people, one of whom is a well known hardware reviewer and has seen many demos in his day, are under the impression that procedural generation is new.

    I felt like your statement was somewhat obvious.

  17. #42
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    Quote Originally Posted by Svnth View Post
    I saw Saaya's post before that statement.. but at the same time you are equally wrong. I find it hard to believe that both people, one of whom is a well known hardware reviewer and has seen many demos in his day, are under the impression that procedural generation is new.

    I felt like your statement was somewhat obvious.
    Procedural generation isn't anything new. What IS new is doing it with extremely high levels of geometry.

  18. #43
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    Quote Originally Posted by saaya View Post
    idk... im not to sure about that... it might actually be pretty consistent fps wise and if you take the average of a few runs, im sure it can act like a very good benchmark...

    amazing! it works on a gtx400 even though its written for an entirely new architecture, the gtx500 series!


    wow, who would have thought, i actually found something to agree on with you hehehe
    i loved the butterfly elf demo that could be hacked to see her naked
    I think we agreed on a few mores, this is just simply perhaps one of the more original ones.

    Those hack were great and every single one of the NV models I think were prettier than Ruby, even the most recent nurien. I think Ruby needs to be shown the door and replaced with a hotter model. Same with rocket sled man, medusa and this demo.

    It would be crazy if they can make a demo which simply procedurally generated hot women. At this point they probably could make them quite real. I think that would be the ultimate tech demo.
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    Quote Originally Posted by SKYMTL View Post
    Procedural generation isn't anything new. What IS new is doing it with extremely high levels of geometry.
    GPU accelerated procedural generation actually isnt that new, but technically the world-building part of it hasnt been offloaded to the GPU before.

    I'm trying to remember one from a long time ago.. seems like it was called "Heaven7" maybe.. was on demoscene.org and came out about the time the Radeon 9800 hit.

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  20. #45
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    dam this demo sucks!!

    Another thing I find funny is AMD/Intel would snipe any of our Moms on a grocery run if it meant good quarterly results, and you are forever whining about what feser did?

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    Quote Originally Posted by tajoh111 View Post
    I think we agreed on a few mores, this is just simply perhaps one of the more original ones.

    Those hack were great and every single one of the NV models I think were prettier than Ruby, even the most recent nurien. I think Ruby needs to be shown the door and replaced with a hotter model. Same with rocket sled man, medusa and this demo.

    It would be crazy if they can make a demo which simply procedurally generated hot women. At this point they probably could make them quite real. I think that would be the ultimate tech demo.
    yeah i miss the old nvidia demos... i loved them...
    the oger eating the little gremlins was awesome... but i have a feeling it was actually made by a movie studio like dreamworks or pixar

    and yeah, nvidias 3d girls were hot, ruby has always been... weird... like a cartoon doll, not like a real woman... and she wasnt even a pretty cartoon doll...

    i loved atis pixel shader water demos and their glass ball reflection demo... everything else was so lame... well the toyshop demo was pretty cool too...

  22. #47
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    Quote Originally Posted by saaya View Post
    yeah i miss the old nvidia demos... i loved them...
    the oger eating the little gremlins was awesome... but i have a feeling it was actually made by a movie studio like dreamworks or pixar

    and yeah, nvidias 3d girls were hot, ruby has always been... weird... like a cartoon doll, not like a real woman... and she wasnt even a pretty cartoon doll...

    i loved atis pixel shader water demos and their glass ball reflection demo... everything else was so lame... well the toyshop demo was pretty cool too...
    I liked the Assassin Demo too.

  23. #48
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    is this demo trying to prove the point that you can make a scene look like crap even with a gigazillion triangles?
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    The Alien with Triangles video that shows the new NVidia technology of adding area specific tessellation "layers" that "grow in" without artist input I was much more impressed by, and it seemed the crowd was too, since they started cheering without being coaxed.

    Check out that Alien and Triangles video - and the NVidia rep describes the idea that you cast a spell - then he shows the Alien and the tessellation layer added slowly "morphing" the Alien into a "spell diseased" sideways hunchbacked limper... as the "spell slowly takes effect"

    It's AWESOME!

    ( not meant to detract from the city tessellation - as I recall the city tess wireframe when exposed got a group gasp from the crowd, but someone should post news on that new tessellation tech Alien video please)

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    Quote Originally Posted by SKYMTL View Post
    Procedural generation isn't anything new. What IS new is doing it with extremely high levels of geometry.
    Agreed, I remember seeing this when HLSL appeared and the first I heard this being used really was way back for doom 3. For lighting and some geometry (simple low poly)

    *mostly texturing though* the light could be argued to procedural, could be wrong about the geometry, I have been out of the dev loop for a long time now.
    Last edited by Gener_AL (UK); 11-08-2010 at 10:07 AM.

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