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Thread: RadeonPro BETA: Automating 3D settings

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  1. #11
    Xtreme Member
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    Quote Originally Posted by p0inT View Post
    Thx you so much for making this program. I wanted a program/application to do is in a long time, i even thought about getting a nvidia card just becase of this feature. Thx you very much!
    You're welcome

    Quote Originally Posted by Blkout View Post
    Yea, the Force V-Sync option has worked in every game I have tried using RadeonPro which so far is about 15 or more, it just doesn't work in Gears of War, DX9 or DX10 modes. Something is different about Gears of War for some reason and ATI has never been able to force it in this game. I don't mind using D3Doverrider, but sadly the only reason I still need to keep it installed is for GoW.

    I'll say this about GoW in case you didn't know, like some UT3 engine game, GoW applies a framerate cap of 62fps and obviously most LCD's monitor are 60Hz so that's obviously what creates the tearing. My framerate fluctuates between 62-63fps when I don't use RadeonPro, but as soon as I enable D3Doverrider the framerate stays locked at 60fps and the tearing is gone.

    If you can find your GoW disc and don't mind checking, I would certainly appreciate it, but if you can't do it I'm still not dissapointed in your program.
    Guess what? I found my GoW DVD!!! Finally!!!!!!1!!!!

    I just tried the forced vsync using the latest build (1.0.10.1) and it worked fine!

    Please try it and let me know if it's working or not.

    Quote Originally Posted by blindbox View Post
    I got a feature request. Is it possible to enable monitor aspect ratio on and off for each profile? Some games I just don't mind having the aspect ratio stretched.

    AFAIK, it is not a per-resolution basis settings. Scaling my resolution down and then setting gpu scaling on and then scaling it back up causes gpu scaling by aspect ratio to work at ALL non-wide resolutions.
    Hmmm, I'm not sure how that can be done. Is monitor aspect ratio a CCC setting?


    @topic, the latest updates since my last update on this topic (yeah, a long time ago :P)


    Minimum requirements:
    - Microsoft Windows XP Service Pack 3 (some features may be unavailable or non-functioning)
    - Microsoft .NET Framework 2.0
    - Microsoft DirectX Runtime February 2010 or newer
    - ATI Radeon HD 2000 series graphics card or newer

    Ideal requirements:
    - Microsoft Windows Vista Service Pack 2 or Windows 7 (x86/x64)
    - Microsoft .NET Framework 3.5

    Updates
    -------
    10/10/2010 - New build 1.0.10.1

    - Fixed: some profile properties cannot be unset after being set (e.g. Video Spoof, Aggressive API detection and others settings)
    - Fixed: D3D tweaks (forced vsync/triple-buffering) not working in some games. Try Aggresive API detection if it's not working. To quickly identify if it's working or not, try forcing Double vsync to see if framerate gets capped by 30 FPS (or half of vertical refresh rate).

    10/08/2010 - New build 1.0.10.0

    - Fixed: black screen with some DX9 games
    - Fixed: Age of Conan (DX10) and other DX10 games crashing at startup
    - New: tray icon context menu speed optimizations
    - New: option on Settings/Advanced tab to disable API monitoring for programs not listed in profiles list (it's enforced disabled by default starting at this build)
    - New: added per profile option to disable OSD features (FPS counter, Screenshots, etc.), right-click the item in list to set/reset it. Use this option if you're getting kicked from Even Balance Punkbuster enabled servers when using RadeonPro's OSD features
    - New: current API in use is displayed on screen at game startup (can be disabled in Settings)

    09/29/2010 - New build 1.0.9.5

    - Fixed: CrossfireX bar not appearing on some systems with CrossfireX enabled adapter(s) present
    - Fixed: FPS counter not respecting windowed mode and game viewport causing it to jump to other screen locations when it's set to other position than top-left
    - Fixed: STALKER CoP and other games crashing at startup
    - Changed: reverted program activation through the tray icon by using double click instead of single click
    - Changed: minor tweaks to API detection code to favor better compatibility

    09/27/2010 - New build 1.0.9.4

    - Fixed: Aero bug
    - Fixed: API compatibility list gets cleared when RadeonPro is restarted
    - Fixed: Global profile saving Script settings and other non-global properties
    - Fixed: program window become invisible due to invalid desktop positions saved in configuration file
    - New: CrossfireX bar feature to display multi-GPU utilization (up to 2) while gaming. The CrossfireX bar can be toggled on/off using a hotkey defined in Settings. Tri and Quad-CrossfireX support will be added in a future build

    09/23/2010 - New build 1.0.9.3

    - Fixed: "Error saving settings" random bug
    - Fixed: removed DirectX Runtime June 2010 dependency which caused crashes in D3D10/D3D11 games on systems without that runtime version installed, minimum requirement now is February 2010 runtime: http://www.microsoft.com/downloads/e...displaylang=en
    - Fixed: crash at Metro 2033 startup
    - Fixed: FPS counter not displayed on some D3D9 games

    09/22/2010 - New build 1.0.9.2

    - Fixed: possible memory leak in D3D11 games

    09/21/2010 - New build 1.0.9.1

    - Fixed: Forced vsync off not being saved correctly with all skins except Verde

    Updates
    -------
    09/21/2010 - New build 1.0.9.0

    - Fixed: "index_damaged" message is displayed when trying to start a game with some special characters present in path (i.e. Kane & Lynch, Command & Conquer)
    - Fixed: Steam no longer crashes if RadeonPro is finished and Steam is kept running
    - Fixed: random hiccups while scrolling pages or doing non related game tasks
    - Fixed: profiles backup feature not saving launcher settings
    - Fixed: program crash with Windows XP and .NET Framework 2.0 pre-SP2 due to a missing overloaded method [System.Threading.WaitOne(bool)]. If you got that error message, you should keep updated your operating system!
    - Fixed: restore option restoring all items instead of only checked items
    - Fixed: Monitoring option at tray icon context-menu don't change state
    - Changed: introduced new fail counter measures to avoid broken profiles due to unexpected program crashes
    - Changed: Global profiles are saved in a separated profile so they don't get messed by processes that don't terminate correctly
    - Changed: must check for main program's updates before downloading new skins
    - Changed: revamped FPS display and screenshot grabber engine with high-quality real time image resizer (Direct3D 8/9/10/11 are supported now, OpenGL support will be introduced in a future build)
    - Changed: RadeonPro Support Service is now started on demand
    - Changed: when a profile has a launcher defined and the game is started by RadeonPro through the Play option in Profiles' list context menu, the launcher is executed now instead of profile target executable
    - Changed: due to the way pressed keys are checked by the FPS/Screnshot engine, modifier support (Shift, Alt, Control) keys has been dropped. If your hotkeys stop working and you are using modifiers, please change them in settings and remove the modifier key
    - Changed: backup/restore items are now alphabetically sorted
    - New: update dialog now have an option to show the changelog before the download of updates
    - New: Benchmark feature
    - New: screenshot grabber engine can resize screenshots in real-time
    - New: screenshot grabber engine can insert an image overlay over the screenshot at a pre-defined image corner and position
    - New: FPS number overlay can be hidden from screenshots
    - New: video spoof feature is now available also on Direct3D 8/10/10.1/11 (previously was supported only on Direct3D 9)
    - New: forced triple-buffering and/or forced vsync on/off can now be used with games that don't have a profile defined (e.g. any Direct3D 8/9/10/11 application)
    - New: forced vsync on allows the activation of a new feature: Double Vsync, which limits the framerate to half of the current refresh rate (i.e. 60 Hz LCD displays will limit framerate to 30 FPS instead of 60 FPS). Works only with full-screen games, windowed games will use normal vsync
    - New: FPS display, screenshot grabber, video spoof feature and forced display refresh rate can be used with games that don't have a profile defined (e.g. any Direct3D 8/9/10/11 application)
    - New: display refresh rate can be specified as part of profile or global settings (experimental feature, please report if it worked for you)
    - Removed: Start with Skin shortcut from JumpLists
    --- Verde
    ---- New: added shortcut to Launcher Settings in Anti-Aliasing/CrossfireX settings page
    ---- Fixed: LOD adjustment is not being saved
    Last edited by japamd; 10-10-2010 at 06:40 PM.

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