^^i never set the bar for Havok, i ONLY discussed the 3 things that i think would let nvidia gain alot of respect from the public.

and your right that you can make a game that forces Havok to bog down a cpu, but you dont because you know that would be stupid since it cant be supported (unless your goal is to have an ultrahigh setting for future use). however there seems to be a clear hand pushing on developers using physx to do certain things to make the cpu bog. many newer physx games have been constantly identified as bloated. so i suggest that settings should be available to tweak each major piece of the physics (how dense smoke is, how many points are on cloth, should cloth animation be on all users or just main character). let people pick what they like, or let people feel immersed into the game.

my "laundry list" is just for physx because havok has completely different problems and some might be worse, or just as bad, but still different.

SUVs roll over easier
compact cars get completely crushed easily
should we crash test both identically because they are both automobiles? no, you try to identify the weakest things and fix them.