Quote Originally Posted by Calmatory View Post
At least I am. Resolution (UNLESS IT CHANGES FIELD OF VIEW!) doesn't have ANYTHING to do with tesselation. The units which handle tesselation do not handle per-pixel operations, as far as I know, so there is no extra work for those units. The work remains the same regardless of the resolution.

However, obviously even with tesselation, the resolution has impact on the framerate, because there is a limit how many operations the ROPs can do, and how many operations the TMUs can do. With bigger resolution they need to do more. And they also need a bigger share of the memory bandwidth, too.
Per-pixel..? Bro, resolution is ratio. More is more... 1920 x 1200 is more than 1920 x 1080. Any benchmark will change it's fov to render @ said resolution, otherwise it would just stretch scenes & be dysfunctional as a benchmark.

More to tessellate, more work to be done. Aren't you dismissing the obvious?