The game was started about 5 years ago, but got halted when some of the designers got pulled off to work on WoW temporarily. They based everything on the hardware they saw at the time. Hence, it looks a bit older :-/...
Blizzard games always run like dog. My quad core at 3.8ghz and 5870 at 1000/1200 gets choppy under 8xAA and 2560x1600 res playing WoW, however both are only being utilised at around 30 - 50%. Same with SC2, except sc2 doesn't even have AA. Now swap to BC2 and everything is glorious at 4xAA and 2560 res, 'cause it's chewing up 90% gpu and 80% cpu.
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I never noticed a slowdown on my 5850... I wasn't frapping but I never noticed stutters or unsmooth gameplay.
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Not everyone plays games for the graphics you know. That being said, its still better gfx than any c&c game which is my fav RTS franchise, untill c&c 4 ruined that.
But SC2 really is an awesome RTS game. Great variety in missions in the campaign. Great cutscenes, and a cool story. Sure it doesnt look like crysis. but its a freaking RTS. And i can run it on "ultra" 1920*1200 using a 4850, getting lag only in very few places in very few select missions. This game is great :-)
Last edited by Rava6e; 08-02-2010 at 09:41 AM. Reason: typo
Ever played Dawn of War and DoW II? Chaos Rising? Company of Heroes?
Joint Task Force? Supreme Commander?
Any/All of them are good RTS. Starcraft II is to RTS what classic Out Run is to racing simulation.
You are right that there are variety in missions, great cutscenes and so, but the gameplay is disappointing.
Despite the popular claims, micro-management is almost but completely unnecesary.
It just happens that most of the people who plays SC has never played a different RTS game and they don't know what heavy-micro is.
Remember those old arcade machines? They had quite bad graphics but were fun like hell.
Now it seems the players community is finally maturing and people start to understand that graphics (while still important), do not guarantee a successful and -> fun to play <- title.
SCII has nice graphics, lots of work has been put into the details and playability. What do you want more if its again *fun to play*?
On a side note: Want true CGI graphics? Go to the cinema but I guarantee you that I'll be having more fun with SCII then you can stand watching the same rendered scenes over and over again.![]()
Last edited by Shadov; 08-02-2010 at 10:21 AM.
While I've been a major proponent of immersion in the form of convincing animations and graphics, that is more for first / third person games. For RTS I am a lot more forgiving, and I used to have a ton of fun playing WC3.
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problem with benchmarking like that is that Aero is vsynced and it forces vsync on the game no matter what you chose in the driver or the game. You would have to disable Aero or go to the game's shortcut's properties and set to run without desktop composition. I used to do it with WoW because I didn't need vsync at all on my 120hz but I still wanted to use the other monitor during downtime.
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Yeah i played almost all of the above, i love dawn of war too, for me its in the same league as SC2. I just mentioned C&C because most people should know that name.
What do you find bad about the gameplay in SC2? For me its certainly one of the best RTS experiences ive had. Simply because the missions are so well created.
And i never use all that micro macro whatever stuff, i dont even really know what it is, i play RTS offline in singleplayer hehe. Online games for me are FPS games like battlefield, and unreal tournament.
SC II has no need for "micro-management"??
We must be playing very different games...
How do you define "micro-management"? In SC II, you don't generally select individual units to move them back and forth (though some extreme micro experts manage to do it); the actions are too fast paced and there are too many units to control to do this effectively. However, you have to micro-manage your troops to survive, even in single player at higher difficulty.
However, if you are looking to manage a small group of troops with special attention to each individual member, go for Warcraft III and the likes. It's a different kind of game play.
If you say SC II isn't Starcraft, you're either a moron or have never really played the original.
I had nearly 2000 kills on normal in that mission.
I build two or three carriers, not more, in that mission. I concentrated on ground forces and positioned Colossi (is that the plural?) on the higher grounds of the entrances (set on "Hold"). The Zerg had to move quite a way to get to them, if there were no flying forces involved. The flying Zergs were taken care of by my airships (carriers and the like). I had a big group of Zealots, Stalkers and Immortals which I send to the entrances where they were to expected.
After some time I think they come from all directions in massive numbers and that was when I took my army back to the facilities. After I reached 1700 or so kills I didn't bother to produce any new units. I think I could've gone for quite a few more kills if I had produced any.
I had no issues with my HD 5850 and my i5 750 (both on stock clocks) as well.
Notice any grammar or spelling mistakes? Feel free to correct me! Thanks
Just as I said, if your concept of micro management is moving back and forth then you should play more RTS games.
Back in Winter Assault days, in order to barely survive the first tier and IG player had to out-dance enemy squads while individually targeting each of its grenade launchers, capturing strategic points, teching etc. THAT was real micro, not just moving back and forth.
JTF required you to allocate crew to vehicles. You had to give weapons to each individual soldier.
DoWII doesn't even have structures: you have your initial building and nothing else. It's all about micro-ing your squads: move to cover, manage abilities, charge, retreat, flank the enemy etc...
By the way, thanks for calling me moron but I don't recall saying that SCII was not SC.
Hi Rava6e,
SCII is fun to play but I humbly think that DoW or Supreme Commander demand much more skill and attention.
I wish you could hide troops in buildings like in CoH or World in Conflict. It's a mere example.
I'm utterly dissapointed @ Blizzard for this game.
First, it's no different than StarCraft, it's only a glamor version of the original. It's too simple and back wards from what Age of Empires and StarCraft hinted at. The game is simply not deep enough, even for a 12 year old. Technologies don't matter as much as force en'masse ( ), so there is no push-pull & meta game that goes on while playing chess and strategy (real time strategy game). Such as epoch'ing/upgrading your society over expanding it, etc. (upgrading over building..)
The game is far too much twitch, than it is outmaneuvering your opponent. I'm 50% and the game is boring as hell because it's run of the mill tactics, instead of 2 well placed upgraded units.. to 20 low-grade base units. The cost of upgrading is way to low and way too fast. It should be like 1,000 crystals, 1,000 gas to upgrade your armor, but it should also actually mitigate more dmg than it does. That way scouting only tells half the story, until only a few units.. looks like an easy kill from the air. But when engaged you realize your opponent has upgraded his tech, instead of build forces, etc...
Secondly, I bought the box. I could've easily downloaded the game for cheaper, but in my ignorance, I had thought like almost every RTS in history, StarCraft II would've come with a big fold-out of the tech-tree/units...?
This gross neglagence illustrates how out of touch Blizzard and the gaming industry in whole has become. You don't need them while playing, you need them when devising. I use to keep them near teh crapper, to study. Kinda like Magic: the gathering & chess, they can be played out in your head, if you have the right visuals/info, etc..
May seem trite to some, but there must be an added level of respect for those who pay more for the box.. a fa'qing notepad & 4 glossed Guest Passes ..?
R U KIDDING ME ^^..?
Blizzard didn't set out to make StarCraft II, just money as cheaply as possible.
Last edited by Xoulz; 08-03-2010 at 08:10 AM.
Last 3 pages rarely discuss the issue at hand. Can we have a starcraft haters thread somewhere over there?
I was actually playing this very mission last night (on my 5870, beta 10.7a). Started lagging pretty badly when I got that cloaking mothership. I had to disable AA to get back to playable framerates, after which it was fine.
The bigger problem, i think, is that using the vortex ability on the mothership confuses the pathing AI, so my carriers will just sit there doing absolutely nothing as long as there are any enemies in a vortex at all. so stupid.
Last edited by iddqd; 08-04-2010 at 06:18 AM.
Sigs are obnoxious.
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