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You make very good points and I'm actually quite happy this came up since some of your suggestions would add a new dimension to the reviews. This is especially true considering we are advocating using actual gameplay sequences which lends itself to a more accurate representaion of minimum framerates over time.
However, I do take issue to the statement that the article advocates an incorrect benchmarking process because I don't feel that it does. A follow-up article will be going into the uses of minimum framerates / averages but this one was really concentrating upon the methods to achieve results rather than how the results are shown and communicated in graph form.
Last edited by SKYMTL; 06-16-2010 at 11:32 AM.
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