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Thread: RadeonPro BETA: Automating 3D settings

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  1. #11
    Xtreme Member
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    Nov 2006
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    Quote Originally Posted by SoulsCollective View Post
    Nps, dev access is always to be valued and you've done a great job so far


    I realise this, the problem is that there seems to be a bug with whatever system you're using to see if a new name is a duplicate of something already in the lsit:
    Doing further testing, it seems the problem is more complicated - I can, for example, create "Half-Life" and "Half-Life II", but not "Mass Effect" and "Mass Effect II" or "Unreal" and "Unreal Tournament MMIV".
    There was some things missing, they're fixed in latest version that I'll upload soon.

    Quote Originally Posted by donitsi View Post
    Wow! Jazz Jackrabbit 2!

    The first game was very kickass

    /OFFTOPIC


    Great work, japamd!
    Yeah, I miss those side scroll games, nowdays are everything 3D...

    Thanks

    Quote Originally Posted by FDisk80 View Post
    Does the Force Triple Buffering works in DX11 games? Like Dirt 2.
    The jump from 60fps to 30fps makes it unplayable and without vsync it tears like a mofo.
    It's supposed to support, please try again later with the latest version I'll upload today.

    Edit: Dirt 2 with latest patch already supports triple-buffering out of the box AFAIK.

    Quote Originally Posted by FDisk80 View Post
    Just tested it. Does not work with DirectX11 games at all.
    Did nothing for Dirt2, only plays the "tada" sound when you start the game. Force Vsync did not work, Tripple buffering did not work, show FPS did not work.

    The only tool that actually does work with DirectX11. Worked for me in Dirt2 to enable Triple buffering is ToMMTi-Systems SSAA-Tool v1.0. But there is some bug with it right now, when Triple Buffering enabled, after a couple of minutes there are artifacts of screen and the whole system freezes. Looks a lot like it's burning the hell out of the video card memory.

    So no real solution for DirectX11 and Triple Buffering until now.
    I did test forced vsync in Battlefield 2 Bad Company and it's working fine, triple-buffering didn't worked at all, the game crashed, but I don't know if all DX11 will crash with forced triple-buffering. Please try again later with the latest version I'll upload today.

    Quote Originally Posted by Ket View Post
    What a sexy tool. Can you give it a prettier GUI please? Something black would be awesome
    Well, let's make it work first, shall we?
    Last edited by japamd; 05-21-2010 at 08:03 AM.

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