wrong, the original 3dmark series was successful because:
1. it was free
2. it looked awesome, you could show off what beautiful scenes your pc was able to render
3. it was a good indicator of system and gaming performance
now look at the latest futuremark benchmarks:
1. you have to pay money to even see your score offline
2. looks like crap, notably worse than current games
3. bad indicator of system and gaming performance (2k6=cpu hog, vantage=gpu hog)
luckily lots of games have their own built in benchmarks these days, and luckily there is hwbot, people who provide a REAL database for ALL benchmarks, plus they feature a point system that makes benching more fun, plus they feature lots of awards which is also more fun, plus they actually moderate the database properly, plus they actually know about benchmarks and hardware, other than futuremarks orb and the orbs staff...
just ask them to let you create a tool that captures the stats and uploads it to hwbot directly... you guys should do that with all game devs, im sure theyd be very interested in the stats as well! plus there is no better way to get feedback to debug and tweak an engine than throwing it out in the wild and then gathering stats from millions of people running it! and you can offer that to them, for free!
you should def approach game devs and work with them!
build a stats page similar to steams hardware survey, and then add performance in different games to that, the average system scores xx fps in this scene/bench, xx% of the systems out there reaches 60fps, xx% reaches 30fps... this is incredibly valuable for game devs as they need to know how demanding their next game can be and still be playable on most systems out there.




They are late to the party but they have ORB and standards of benching so it should be a new HWBOT bench I hope 
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